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- [LOADSOUND] A_A_USED "sounds\ui\wing8.wav" S_BIT_NORMAL
- [LOADSOUND] A_G_USED "sounds\ui\wing7.wav" S_BIT_NORMAL
- [LOADSOUND] SND_SAMS_ON "sounds\ui\Any21.wav" S_BIT_NORMAL
- [LOADSOUND] NON_FUNCTIONING "sounds\ui\wing17.wav" S_BIT_NORMAL
- [LOADSOUND] SND_SCREAM "sounds\ui\scream.wav" S_BIT_NORMAL
- [LOADSOUND] SND_BAD1 "sounds\ui\bad1.wav" S_BIT_NORMAL
- [LOADSOUND] SND_SECOND "sounds\ui\2ndplace.wav" S_BIT_NORMAL
- [LOADSOUND] SND_FIRST "sounds\ui\lotsokil.wav" S_BIT_NORMAL
- [LOADSOUND] SND_NICE "sounds\ui\niceshtn.wav" S_BIT_NORMAL
- [LOADSOUND] SND_BAD2 "sounds\ui\Bad2.wav" S_BIT_NORMAL
- [LOADSOUND] SND_YOUSUCK "sounds\ui\verybad.wav" S_BIT_NORMAL
- [LOADSOUND] SND_GUNS "sounds\ui\Any112.wav" S_BIT_NORMAL
- [LOADSOUND] SND_DogPlane "sounds\ui\Plane.wav" S_BIT_NORMAL
- [LOADSOUND] SND_Map "sounds\ui\Map.wav" S_BIT_NORMAL
- [LOADSOUND] SND_Pop "sounds\ui\Pop.wav" S_BIT_NORMAL
- [LOADSOUND] SND_Commit "sounds\ui\Commit.wav" S_BIT_NORMAL
- [LOADSOUND] SND_PUSH "sounds\ui\PUSH.wav" S_BIT_NORMAL
- [LOADSOUND] SND_Games "sounds\ui\Games.wav" S_BIT_NORMAL
- [LOADSOUND] SND_Radio "sounds\ui\Radio.wav" S_BIT_NORMAL
- [LOADSOUND] SND_Toggle "sounds\ui\Toggle.wav" S_BIT_NORMAL
- [LOADSOUND] SND_AAA_ON "sounds\ui\Any22.wav" S_BIT_NORMAL
- [LOADSOUND] SND_TAKEOFF "sounds\ui\takeoff.wav" S_BIT_NORMAL
- [LOADSOUND] SND_CAMPAIGN "sounds\ui\camp.wav" S_BIT_NORMAL
- [LOADSOUND] SND_FILE "sounds\ui\file.wav" S_BIT_NORMAL
- [LOADSOUND] SND_WINDOW "sounds\ui\window.wav" S_BIT_NORMAL
- [LOADSOUND] SND_CLOSE "sounds\ui\close.wav" S_BIT_NORMAL
- [LOADSOUND] SND_EXIT_CAMP "sounds\ui\exitcamp.wav" S_BIT_NORMAL
- [LOADSOUND] SND_INC "sounds\ui\inc.wav" S_BIT_NORMAL
- [LOADSOUND] SND_DEC "sounds\ui\dec.wav" S_BIT_NORMAL
- [LOADSOUND] SND_HOMER "sounds\ui\help.wav" S_BIT_NORMAL
- [LOADSOUND] SND_UI_ENGINE "sounds\engine.wav" S_BIT_NORMAL
- [LOADSOUND] SND_UI_GROWL "sounds\growl.wav" S_BIT_NORMAL
- [LOADSOUND] SND_UI_RWR "sounds\twslock.wav" S_BIT_NORMAL
- [LOADSOUND] SND_UI_COM1 "sounds\truck1.wav" S_BIT_NORMAL
- [LOADSOUND] SND_UI_COM2 "sounds\truck2.wav" S_BIT_NORMAL
- [LOADSOUND] SND_UI_SFX "sounds\gun.wav" S_BIT_NORMAL
- [LOADSOUND] SND_GAVEL "sounds\ui\gavel.wav" S_BIT_NORMAL
- [LOADSOUND] SND_MEDAL_FANFARE "sounds\ui\medal.wav" S_BIT_NORMAL
- [LOADSOUND] SND_PROMO_FANFARE "sounds\ui\promo.wav" S_BIT_NORMAL
- [LOADSOUND] SND_APPLAUSE "sounds\ui\applause.wav" S_BIT_NORMAL
- [LOADSOUND] SND_PEACE_FANFARE "sounds\ui\peace.wav" S_BIT_NORMAL
- [LOADSOUND] SND_SCRAMBLE "sounds\ui\scramble.wav" S_BIT_NORMAL
- [LOADSOUND] SND_NEWS "sounds\ui\news.wav" S_BIT_NORMAL
- [LOADSOUND] SND_RIFLES "sounds\ui\rifles.wav" S_BIT_NORMAL
- [LOADSOUND] SND_TAPS "sounds\ui\taps.wav" S_BIT_NORMAL
- [LOADSOUND] SND_REVELY "sounds\ui\revely.wav" S_BIT_NORMAL
- [LOADSOUND] SND_COLORS "sounds\ui\colors.wav" S_BIT_NORMAL
- [LOADSOUND] FLY_USED "sounds\ui\Fly.wav" S_BIT_FINISH
-
- [STREAMSOUND] SND_EXIT_GAME "sounds\ui\Exitgame.wav" S_BIT_FINISH
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