home *** CD-ROM | disk | FTP | other *** search
- ;AI descriptor file
- ;3D object parts
- >d ;desert (a) ;start of desert parts
- wwah_bod.3do ;0
- wwah_bl1.3do ;1
- wwah_bl2.3do ;2 ;hi-res
- wwah_rt1.3do ;3
- wwah_rt2.3do ;4
- wwam_bod.3do ;5
- wwah_bl1.3do ;6
- wwah_bl2.3do ;7 ;med-res
- wwah_rt1.3do ;8
- wwah_rt2.3do ;9
- wwal_bod.3do ;10 ;low-res
- < ;end of desert parts
- >g ;green (b)
- wwbh_bod.3do ;0 use b for body only
- wwah_bl1.3do ;1
- wwah_bl2.3do ;2
- wwah_rt1.3do ;3
- wwah_rt2.3do ;4
- wwbm_bod.3do
- wwah_bl1.3do
- wwah_bl2.3do
- wwah_rt1.3do
- wwah_rt2.3do
- wwbl_bod.3do
- <
- >s ;snow (c)
- wwch_bod.3do ;0
- wwah_bl1.3do ;1
- wwah_bl2.3do ;2
- wwah_rt1.3do ;3
- wwah_rt2.3do ;4
- wwcm_bod.3do
- wwah_bl1.3do
- wwah_bl2.3do
- wwah_rt1.3do
- wwah_rt2.3do
- wwcl_bod.3do
- <<
- ;4-letter plot routine (must match loaded parts)
- wolf,0,15 ;requires 5 parts
- wolf,5,35 ;medium
- 1prt,10 ;low
- ;4-letter move routine (enter NULL for static object)
- helo
- <
- 1 ;Collidable
- 0 ;Missile / Projectile
- 0 ;Landable - You can land on the top of this object
-
- 0 ;Good Team - Bad Target
- 0 ;Bad Team - Good Target
- 1 ;High Priority Target - Friendly Fire System
- 1 ;Air
-
- 25 ;hit points
- 3 ;(0=UNK,1=TNK,2=AIR,3=COP,4=GUN,5=MSL)
- HOKUM
- <
-
-