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- ;AI descriptor file
- ;3D object parts
- >d ;desert (a) ;start of desert parts
- cobh_bod.3do ;0 use b for body only
- coah_bl1.3do ;1
- coah_bl2.3do ;2 ;hi-res
- coah_rt1.3do ;3
- coah_rt2.3do ;4
- cobm_bod.3do ;0
- coah_bl1.3do
- coah_bl2.3do ;med-res
- coah_rt1.3do
- coah_rt2.3do ;4
- cobl_bod.3do
- < ;end of desert parts
- >g ;green (b)
- coah_bod.3do ;0
- coah_bl1.3do ;1
- coah_bl2.3do ;2
- coah_rt1.3do ;3
- coah_rt2.3do ;4
- coam_bod.3do
- coah_bl1.3do
- coah_bl2.3do
- coah_rt1.3do
- coah_rt2.3do
- cobl_bod.3do
- <
- >s ;snow (c)
- coch_bod.3do ;0
- coah_bl1.3do ;1
- coah_bl2.3do ;2
- coah_rt1.3do ;3
- coah_rt2.3do ;4
- cocm_bod.3do
- coah_bl1.3do
- coah_bl2.3do
- coah_rt1.3do
- coah_rt2.3do
- cocl_bod.3do
- <<
- ;4-letter plot routine (must match loaded parts)
- helo,0,15 ;requires 5 parts
- helo,5,35 ;medium
- 1prt,10 ;low
- ;4-letter move routine (enter NULL for static object)
- helo
- <
- 1 ;Collidable
- 0 ;Missile / Projectile
- 0 ;Landable - You can land on the top of this object
-
- 0 ;Good Team - Bad Target
- 0 ;Bad Team - Good Target
- 1 ;High Priority Target - Friendly Fire System
- 1 ;Goal
-
- 20 ;hit points
- 3 ;(0=UNK,1=TNK,2=AIR,3=COP,4=GUN,5=MSL)
- SUPER COBRA
- <
-
-