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- ;tank AI descriptor file
- ;3D object parts
- >g ;green
- chia_h01.3do ;0
- chia_h02.3do ;1
- chia_h03.3do ;2
- crat10_h.3do ;3
- chia_m01.3do ;4
- chia_m02.3do ;5
- chia_m03.3do ;6
- crat10_h.3do ;3
- chia_l.3do ;8
- crat10_l.3do ;9
- >d ;desert
- chib_h01.3do ;0
- chia_h02.3do ;1
- chia_h03.3do ;2
- crat10_h.3do ;3
- chib_m01.3do ;4
- chia_m02.3do ;5
- chia_m03.3do ;6
- crat10_h.3do ;3
- chib_l.3do ;8
- crat10_l.3do ;9
- >s ;snow
- chic_h01.3do ;0
- chia_h02.3do ;1
- chia_h03.3do ;2
- crat10_h.3do ;3
- chic_m01.3do ;4
- chia_m02.3do ;5
- chia_m03.3do ;6
- crat10_h.3do ;3
- chic_l.3do ;8
- crat10_l.3do ;9
- <<
- ;4-letter plot routines (3)
- chin,0,15 ;name, base part #, cut off distance
- chin,4,35 ;name, base part #, cut off distance
- chi2,8 ;name, base part #
- ;4-letter move routine (enter NULL for static object)
- chin ;basic heli move without weapons
- <
- 1 ;Collidable
- 0 ;Missile / Projectile
- 0 ;Landable - You can land on the top of this object
-
- 0 ;Good Team - Bad Target
- 0 ;Bad Team - Good Target
- 1 ;High Priority Target - Friendly Fire System
- 1 ;Air
-
- 50 ;hit points
- 2 ;(0=UNK,1=TNK,2=AIR,3=COP,4=GUN,5=MSL)
- CHINOOK
- <
-