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- on mouseDown
- sound stop 1
- sound stop 2
- set the castNum of sprite 12 to the number of cast "PANIC"
- puppetSound("FUZZ.AIF")
- updateStage()
- repeat while the stillDown
- if soundBusy(1) or soundBusy(2) then
- go(the frame)
- end if
- end repeat
- set the castNum of sprite 12 to the number of cast "PANIC"
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the castNum of sprite 12 to the number of cast "PANICOFF"
- updateStage()
- set the castNum of sprite 12 to the number of cast "PANIC"
- updateStage()
- set the castNum of sprite 12 to the number of cast "PANICOFF"
- updateStage()
- alert("Sorry... Panic Button functionality not included in the demo version!")
- end
-