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- on askBadboy num
- set the puppet of sprite 20 to 1
- if num = 1 then
- set the castNum of sprite 20 to the number of cast "Q2BBOY.MOV"
- LoadMovie("Q2BBOY.MOV")
- else
- if num = 2 then
- set the castNum of sprite 20 to the number of cast "Q3BBOY.MOV"
- LoadMovie("Q3BBOY.MOV")
- else
- if num = 3 then
- set the castNum of sprite 20 to the number of cast "Q4BBOY.MOV"
- LoadMovie("Q4BBOY.MOV")
- else
- if num = 4 then
- set the castNum of sprite 20 to the number of cast "Q5BBOY.MOV"
- LoadMovie("Q5BBOY.MOV")
- else
- if num = 5 then
- set the castNum of sprite 20 to the number of cast "Q6BBOY.MOV"
- LoadMovie("Q6BBOY.MOV")
- else
- if num = 6 then
- set the castNum of sprite 20 to the number of cast "Q7BBOY.MOV"
- LoadMovie("Q7BBOY.MOV")
- else
- if num = 7 then
- set the castNum of sprite 20 to the number of cast "Q8BBOY.MOV"
- LoadMovie("Q8BBOY.MOV")
- else
- if num = 8 then
- set the castNum of sprite 20 to the number of cast "Q9ALL.MOV"
- LoadMovie("Q9ALL.MOV")
- else
- nothing()
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- spriteBox(20, 160, 130, 480, 370)
- updateStage()
- end
-