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Text File  |  1994-01-01  |  1.4 KB  |  47 lines

  1. on askBadboy num
  2.   set the puppet of sprite 20 to 1
  3.   if num = 1 then
  4.     set the castNum of sprite 20 to the number of cast "Q2BBOY.MOV"
  5.     LoadMovie("Q2BBOY.MOV")
  6.   else
  7.     if num = 2 then
  8.       set the castNum of sprite 20 to the number of cast "Q3BBOY.MOV"
  9.       LoadMovie("Q3BBOY.MOV")
  10.     else
  11.       if num = 3 then
  12.         set the castNum of sprite 20 to the number of cast "Q4BBOY.MOV"
  13.         LoadMovie("Q4BBOY.MOV")
  14.       else
  15.         if num = 4 then
  16.           set the castNum of sprite 20 to the number of cast "Q5BBOY.MOV"
  17.           LoadMovie("Q5BBOY.MOV")
  18.         else
  19.           if num = 5 then
  20.             set the castNum of sprite 20 to the number of cast "Q6BBOY.MOV"
  21.             LoadMovie("Q6BBOY.MOV")
  22.           else
  23.             if num = 6 then
  24.               set the castNum of sprite 20 to the number of cast "Q7BBOY.MOV"
  25.               LoadMovie("Q7BBOY.MOV")
  26.             else
  27.               if num = 7 then
  28.                 set the castNum of sprite 20 to the number of cast "Q8BBOY.MOV"
  29.                 LoadMovie("Q8BBOY.MOV")
  30.               else
  31.                 if num = 8 then
  32.                   set the castNum of sprite 20 to the number of cast "Q9ALL.MOV"
  33.                   LoadMovie("Q9ALL.MOV")
  34.                 else
  35.                   nothing()
  36.                 end if
  37.               end if
  38.             end if
  39.           end if
  40.         end if
  41.       end if
  42.     end if
  43.   end if
  44.   spriteBox(20, 160, 130, 480, 370)
  45.   updateStage()
  46. end
  47.