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- _________ _____ __________ ______ :__:___________
- / /(_____) \_ \____ \ | \| _/\_ \____ \
- _/ |____/ / \ / __/ \_| \ \ | / __/ \_ ■32k■
- \ | \ | \_ / \_ /| \ | / \_ / released at
- \_________\| / \___/ ____/ | |\___| \___/ ____/ Mekka/Symposium'98
- :______/ |____|
- _________ _____ _________ ____ _______ ________ _________
- / _______/ (_____) / _______/ ___| |_ / ____/ \_____ \_ / _______/
- \_____ \_/ \ \_____ \_\__ ____/_/ __>/\ / __/ /_\_____ \_
- \ | /| \_\ | / | | \__ | / \ _/ \ /\ | /
- \_______/ | / \_______/ | | \______\|____\ / \_______/
- :______/ | | \:/
- |___| :
- <==============================================================================>
-
- 1) Credits:
- -----------
- - All Coding done by MYTH
- - Graphics pixeled and enhanced by KYP
- - The ingame-music I (sky-levels) was originally made by KB (xm-format)
- and has been ported to AMUSIC by MYTH
- - All other music has been made by DeeJay99
- - Levels have been created by
- DeeJay99, Kyp, Myth, Obscure, Shine, Sonic and XFact0r.
-
- 2) Legal stuff:
- ---------------
- - This game is FREEWARE
- - We are not responsible for any damage this game may bring to your
- hardware equipment, including your brain.
- - Use this game at your own risk.
- - You can always put this game on any CD or mass storage item if you
- want to. If you press a public CD I'd rather be happy if you'd
- send me an email (this keeps me motivated in producing
- more stuff like this) to: sinsch@informatik.uni-frankfurt.de
-
- 3) Notes about the release:
- ---------------------------
- - The music routine used in this game had been created by ε£¥$$ì$
- and was coded by Conquerer. I modified his format to achive a
- better compression-rate.
- - The game has been developed using Borland Pascal 7.0 (I modified the
- compiled .exe to achive a better compression rate) and TASM 4.1.
-
- 4) F.A.Q. - Frequently Asked Questions:
- ---------------------------------------
- - Why can't giana morph to the Lady with the stormy hairstyle?
- Morphing to the other giana means we would need several more sprites
- (and with that more data), thus the other giana is able to crumble
- wall-stones and, if further advanced, she is able to fire.
- Implementing all those features requires more than the allowed
- 32k space. I thought you may find it funny to play more fancy levels
- instead of only one with all features.
- - Why adlib-music?
- Adlib music is memspace-friendly. The title music, for instance, only
- needs about 300 Byte. The ingame music (skylevel) needs about 1.1kbyte.
- Mod-Music requires unacceptable more data. Even think of the replayer.
- - How much memory does one level require?
- The exact unpacked size is 10129 bytes. At it's final packed state
- a huge, fancy level requires about 1.2-1.7kbyte.
- - How did you create those levels?
- With an own level-editor, of course. It has lots of features and
- makes creating levels easy. If you want to create an own level you
- may contact me for the editor.
-
- 5) Contact address:
- -------------------
- - You can always contact me (the coder) if you want to:
-
- Rainer Sinsch
- Kiefernweg 8
- 61184 Karben
- Email: sinsch@informatik.uni-frankfurt.de
-
- BBS: POiNT OF NO REtURN BBS
- +49-6039-95934 (28k8)
- +49-6039-95935 (ISDN)
-
- 6) Greetings:
- -------------
- - must go to
-
- Assign, Obscure, red_13, Yoda, Trojan, RIK, TU and Xymbiont.
-
-
-