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- This is a version of stretch that demonstrates how a windowed DirectDraw
- app can/should handle multiple monitors.
-
- files:
- stretch.cpp - about the same as the original stetch
-
- look at how this app uses the routines
- in ddmm.cpp
-
- look at how this app handles WM_MOVE to
- detect when the window moves monitors.
-
- look at how it converts from a window
- client cordinate to a device cordinate
-
- ddmm.cpp - generic directdraw multimonitor helper routines.
-
- DirectDrawCreateFromDevice
- DirectDrawCreateFromWindow
- DirectDrawDeviceFromWindow
-
- multimon.h - stub multimon functions that use GetProcAddress
-
- used by ddmm.cpp, so stretch can still run on
- Win95 or NT4
-