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- Readme for D3DEx1 Sample
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- This sample displays a spinning triangle in a window.
- It uses Direct3D Immediate mode and execute buffers.
-
- This application is a good place to look for a good way to determine
- what Direct3D device to use.
-
- Further pointers:
- The D3dEx2 sample application shows how just a few changes are needed to
- work well on a multi-monitor system.
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- 3/5/97 Known limitations:
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- On MMX machines, RGB is faster than RAMP. Currently it chooses RAMP.
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- Resizing of the window is not supported. (Because of the varying amounts
- of video-card memory, a resize may force the application to have to stop
- using the h/w and resort to emulation.)
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