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- BELLHOP.EXE
- -----------
-
- Bellhop is a DirectPlay sample that demonstrates how to write a lobby client
- application using the DirectPlay API.
-
- Note: MSVC may include older versions of the DirectX header files and
- libraries. This sample requires DirectX 5. In order to avoid compile
- errors, make sure the path to the DirectX 5 header files and libraries are
- listed BEFORE the MSVC header files and libraries through the
- Tools -> Options -> Directories menu.
-
- To use the Bellhop application, a DirectPlay lobby server must be running on
- a computer on the network.
-
- Lobby Server Setup
- ------------------
- The lobby server application is called LSERVER.EXE and can be found in the
- \sdk\bin folder. Double click on this application to start it.
-
- To initialize the lobby server in its default mode, click on the "Server"
- menu. Choose "Start" to start the lobby server. The lobby server will create
- several default top-level groups to start with. Users will only be allowed
- to create sub-groups within the top-level groups, staging areas, or shortcuts
- to staging areas.
-
- By choosing "Test Mode" in the "Server" menu before clicking "Start", the
- lobby server will be in test mode. No default top-level groups will be
- created. Users are free to create any group hierarchy they want to any depth.
-
- By choosing "Secure Mode" in the "Server" menu before clicking "Start", the
- lobby will require clients to login to the lobby server but only if the lobby
- server is being run on Windows NT 4.0 as described in the DirectPlay readme.
-
- The lobby server will then ask which service provider to use - all clients
- connecting to the server will need to select this same service provider.
- Provide a name for the lobby server session.
-
- Bellhop
- -------
- Bellhop is used by people trying to find other people to play games with. By
- launching Bellhop and connecting to the lobby server, you can navigate
- through the "rooms" (represented by a door icon) on the lobby server to
- find other people whom you can chat with. You can create or join "staging
- areas" (represented by the triangle icon) to launch DirectPlay lobby aware
- games.
-
- Starting Bellhop:
-
- After launching bellhop, you will be asked to select a "lobby provider". A
- lobby provider is a DLL installed on your system that is used by DirectPlay
- to communicate with a particular lobby server. A sample lobby provider is
- installed as part of the SDK. Other lobby server developers will need to
- create and install their own lobby providers in order for Bellhop to work
- with them. Choose "Lobby Connection for DirectPlay"
-
- You will then be presented with a dialog asking you to select a service
- provider. The sample lobby server and lobby provider are capable of operating
- over any network supported by DirectPlay which is why you are presented with
- this choice. Select an appropriate service provider (like TCP/IP) and click
- OK.
-
- As usual with TCP/IP, you will be prompted for the address of the lobby
- server. You may leave it blank to try to find it on your local network or
- you can enter the computer name or its IP address. When the lobby server
- name is displayed, join it.
-
- Using Bellhop:
-
- To move your player from doorway to doorway, double-click on the doorway you
- wish to enter. You can also drag and drop the icon representing your player
- on top of the doorway.
-
- There is optional support for allowing players in multiple rooms
- simultaneously. To enable it, uncomment the code in the CreatePlayer section
- of CGroupTree and rebuild. For every player created, a player is added to
- the root of the tree control. You can enter simultaneous rooms by dragging the
- player icon from the top level onto a doorway.
-
- You can only see the contents of rooms that you are a member of. Once you
- leave a room, all the doorways and players in that room will disappear.
-
- Context menus are enabled throughout the tree control. Right clicking on a
- player or group will present you with the options available for that specific
- item. If you right click on the background of the tree control, you can
- select refresh to re-enumerate all the groups and players your player is
- aware of.
-
- To create a staging area, right click on the folder which you want to create
- it in. Select "CreateGroupInGroup". In this dialog, you can create either a
- sub-folder or a staging area. If you choose to create a staging area, you
- will need to select which game to play from the listbox (only registered
- lobby-aware applications are listed) and which connection to launch the game
- on. Optionally, you can specify a password for the session and the maximum
- number of players.
-
- If you want to join a staging area, you can right click on the icon and
- select "GetGroupConnectionSettings" which shows you properties of the staging
- area. You can modify these settings using "SetGroupConnectionSettings".
-
- To start a game from a staging area, right click on the staging area icon and
- select "StartSession". This will launch the application on the machines of
- all the people in the staging area and connect them together in a session.
-
- If you move into the staging area after the session has started, you may
- select "StartSession" to join the session in progress. If the session is in
- progress, the icon will change from a green triangle to a red and black
- triangle.
-
- You can create a shortcut to a room by drag dropping one doorway on top of
- another. The icon will appear as a doorway surrounded by a magic portal.
-
- You can change the name of local groups or players by selecting
- SetGroupName\SetPlayerName from the appropriate context menu or by single
- clicking on the text of the item within the tree control.
-
- Spectators are essentially the same as a regular player within the lobby.
-