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-
- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //
- // File: d3dx9effect.h
- // Content: D3DX effect types and Shaders
- //
- //////////////////////////////////////////////////////////////////////////////
-
- #include "d3dx9.h"
-
- #ifndef __D3DX9EFFECT_H__
- #define __D3DX9EFFECT_H__
-
-
- //----------------------------------------------------------------------------
- // D3DXFX_DONOTSAVESTATE
- // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
- // is specified, device state is not saved and restored in Begin/End.
- // D3DXFX_DONOTSAVESHADERSTATE
- // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
- // is specified, shader device state is not saved and restored in Begin/End.
- // This includes pixel/vertex shaders and shader constants
- //----------------------------------------------------------------------------
-
- #define D3DXFX_DONOTSAVESTATE (1 << 0)
- #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
-
-
- //----------------------------------------------------------------------------
- // D3DX_PARAMETER_SHARED
- // Indicates that the value of a parameter will be shared with all effects
- // which share the same namespace. Changing the value in one effect will
- // change it in all.
- //
- // D3DX_PARAMETER_LITERAL
- // Indicates that the value of this parameter can be treated as literal.
- // Literal parameters can be marked when the effect is compiled, and their
- // cannot be changed after the effect is compiled. Shared parameters cannot
- // be literal.
- //----------------------------------------------------------------------------
-
- #define D3DX_PARAMETER_SHARED (1 << 0)
- #define D3DX_PARAMETER_LITERAL (1 << 1)
- #define D3DX_PARAMETER_ANNOTATION (1 << 2)
-
-
- //----------------------------------------------------------------------------
- // D3DXEFFECT_DESC:
- //----------------------------------------------------------------------------
-
- typedef struct _D3DXEFFECT_DESC
- {
- LPCSTR Creator; // Creator string
- UINT Parameters; // Number of parameters
- UINT Techniques; // Number of techniques
- UINT Functions; // Number of function entrypoints
-
- } D3DXEFFECT_DESC;
-
-
- //----------------------------------------------------------------------------
- // D3DXPARAMETER_DESC:
- //----------------------------------------------------------------------------
-
- typedef struct _D3DXPARAMETER_DESC
- {
- LPCSTR Name; // Parameter name
- LPCSTR Semantic; // Parameter semantic
- D3DXPARAMETER_CLASS Class; // Class
- D3DXPARAMETER_TYPE Type; // Component type
- UINT Rows; // Number of rows
- UINT Columns; // Number of columns
- UINT Elements; // Number of array elements
- UINT Annotations; // Number of annotations
- UINT StructMembers; // Number of structure member sub-parameters
- DWORD Flags; // D3DX_PARAMETER_* flags
- UINT Bytes; // Parameter size, in bytes
-
- } D3DXPARAMETER_DESC;
-
-
- //----------------------------------------------------------------------------
- // D3DXTECHNIQUE_DESC:
- //----------------------------------------------------------------------------
-
- typedef struct _D3DXTECHNIQUE_DESC
- {
- LPCSTR Name; // Technique name
- UINT Passes; // Number of passes
- UINT Annotations; // Number of annotations
-
- } D3DXTECHNIQUE_DESC;
-
-
- //----------------------------------------------------------------------------
- // D3DXPASS_DESC:
- //----------------------------------------------------------------------------
-
- typedef struct _D3DXPASS_DESC
- {
- LPCSTR Name; // Pass name
- UINT Annotations; // Number of annotations
-
- DWORD VSVersion; // Vertex shader version (0 in case of NULL shader)
- DWORD PSVersion; // Pixel shader version (0 in case of NULL shader)
-
- UINT VSSemanticsUsed;
- D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH];
-
- UINT PSSemanticsUsed;
- D3DXSEMANTIC PSSemantics[MAXD3DDECLLENGTH];
-
- UINT PSSamplersUsed;
- LPCSTR PSSamplers[16];
-
- } D3DXPASS_DESC;
-
-
- //----------------------------------------------------------------------------
- // D3DXFUNCTION_DESC:
- //----------------------------------------------------------------------------
-
- typedef struct _D3DXFUNCTION_DESC
- {
- LPCSTR Name; // Function name
- UINT Annotations; // Number of annotations
-
- } D3DXFUNCTION_DESC;
-
-
-
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffectPool ///////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
- typedef interface ID3DXEffectPool ID3DXEffectPool;
- typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
-
- // {53CA7768-C0D0-4664-8E79-D156E4F5B7E0}
- DEFINE_GUID( IID_ID3DXEffectPool,
- 0x53ca7768, 0xc0d0, 0x4664, 0x8e, 0x79, 0xd1, 0x56, 0xe4, 0xf5, 0xb7, 0xe0);
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXEffectPool
-
- DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // No public methods
- };
-
-
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXBaseEffect ///////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
- typedef interface ID3DXBaseEffect ID3DXBaseEffect;
- typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
-
- // {804EF574-CCC1-4bf6-B06A-B1404ABDEADE}
- DEFINE_GUID( IID_ID3DXBaseEffect,
- 0x804ef574, 0xccc1, 0x4bf6, 0xb0, 0x6a, 0xb1, 0x40, 0x4a, 0xbd, 0xea, 0xde);
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXBaseEffect
-
- DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
-
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
-
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
- };
-
-
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffect ///////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
- typedef interface ID3DXEffect ID3DXEffect;
- typedef interface ID3DXEffect *LPD3DXEFFECT;
-
- // {B589B04A-293D-4516-AF0B-3D7DBCF5AC54}
- DEFINE_GUID( IID_ID3DXEffect,
- 0xb589b04a, 0x293d, 0x4516, 0xaf, 0xb, 0x3d, 0x7d, 0xbc, 0xf5, 0xac, 0x54);
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXEffect
-
- DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
- {
- // ID3DXBaseEffect
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
-
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
-
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
- // ID3DXBaseEffect
-
- // Pool
- STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
-
- // Selecting and setting a technique
- STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
- STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
- STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
- STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
- STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;
-
- // Using current technique
- STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
- STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
- STDMETHOD(End)(THIS) PURE;
-
- // Managing D3D Device
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
-
- // Cloning
- STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
- };
-
-
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffectCompiler ///////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
- typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
- typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
-
- // {F8EE90D3-FCC6-4f14-8AE8-6374AE968E33}
- DEFINE_GUID( IID_ID3DXEffectCompiler,
- 0xf8ee90d3, 0xfcc6, 0x4f14, 0x8a, 0xe8, 0x63, 0x74, 0xae, 0x96, 0x8e, 0x33);
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXEffectCompiler
-
- DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
- {
- // ID3DXBaseEffect
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
-
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
-
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
- // ID3DXBaseEffect
-
- // Parameter sharing, specialization, and information
- STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
- STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;
-
- // Compilation
- STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
- LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;
-
- STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
- LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
- };
-
-
- //////////////////////////////////////////////////////////////////////////////
- // APIs //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
-
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
-
- //----------------------------------------------------------------------------
- // D3DXCreateEffectPool:
- // ---------------------
- // Creates an effect pool. Pools are used for sharing parameters between
- // multiple effects. For all effects within a pool, shared parameters of the
- // same name all share the same value.
- //
- // Parameters:
- // ppPool
- // Returns the created pool.
- //----------------------------------------------------------------------------
-
- HRESULT WINAPI
- D3DXCreateEffectPool(
- LPD3DXEFFECTPOOL* ppPool);
-
-
- //----------------------------------------------------------------------------
- // D3DXCreateEffect:
- // -----------------
- // Creates an effect from an ascii or binary effect description.
- //
- // Parameters:
- // pDevice
- // Pointer of the device on which to create the effect
- // pSrcFile
- // Name of the file containing the effect description
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pSrcData
- // Pointer to effect description
- // SrcDataSize
- // Size of the effect description in bytes
- // pDefines
- // Optional NULL-terminated array of preprocessor macro definitions.
- // pInclude
- // Optional interface pointer to use for handling #include directives.
- // If this parameter is NULL, #includes will be honored when compiling
- // from file, and will error when compiling from resource or memory.
- // pPool
- // Pointer to ID3DXEffectPool object to use for shared parameters.
- // If NULL, no parameters will be shared.
- // ppEffect
- // Returns a buffer containing created effect.
- // ppCompilationErrors
- // Returns a buffer containing any error messages which occurred during
- // compile. Or NULL if you do not care about the error messages.
- //
- //----------------------------------------------------------------------------
-
- HRESULT WINAPI
- D3DXCreateEffectFromFileA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
- HRESULT WINAPI
- D3DXCreateEffectFromFileW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
- #ifdef UNICODE
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
- #else
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
- #endif
-
-
- HRESULT WINAPI
- D3DXCreateEffectFromResourceA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
- HRESULT WINAPI
- D3DXCreateEffectFromResourceW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
- #ifdef UNICODE
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
- #else
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
- #endif
-
-
- HRESULT WINAPI
- D3DXCreateEffect(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataLen,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
-
-
- //----------------------------------------------------------------------------
- // D3DXCreateEffectCompiler:
- // -------------------------
- // Creates an effect from an ascii or binary effect description.
- //
- // Parameters:
- // pSrcFile
- // Name of the file containing the effect description
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pSrcData
- // Pointer to effect description
- // SrcDataSize
- // Size of the effect description in bytes
- // pDefines
- // Optional NULL-terminated array of preprocessor macro definitions.
- // pInclude
- // Optional interface pointer to use for handling #include directives.
- // If this parameter is NULL, #includes will be honored when compiling
- // from file, and will error when compiling from resource or memory.
- // pPool
- // Pointer to ID3DXEffectPool object to use for shared parameters.
- // If NULL, no parameters will be shared.
- // ppCompiler
- // Returns a buffer containing created effect compiler.
- // ppParseErrors
- // Returns a buffer containing any error messages which occurred during
- // parse. Or NULL if you do not care about the error messages.
- //
- //----------------------------------------------------------------------------
-
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromFileA(
- LPCSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromFileW(
- LPCWSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
- #ifdef UNICODE
- #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW
- #else
- #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA
- #endif
-
-
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromResourceA(
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromResourceW(
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
- #ifdef UNICODE
- #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW
- #else
- #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA
- #endif
-
-
- HRESULT WINAPI
- D3DXCreateEffectCompiler(
- LPCSTR pSrcData,
- UINT SrcDataLen,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
-
- #ifdef __cplusplus
- }
- #endif //__cplusplus
-
- #endif //__D3DX9EFFECT_H__
-
-
-