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- on mouseUp
- global i, k, j
- if k = 0 then
- set k to k + 1
- set i to (j * 60) + 1260
- set the movieTime of sprite 2 to i
- set the movieRate of sprite 2 to 1
- puppetSprite(8, 1)
- set the immediate of sprite 8 to 1
- set the castNum of sprite 8 to 118
- updateStage()
- else
- set k to k - 1
- set i to j * 60
- set the movieTime of sprite 2 to i
- set the movieRate of sprite 2 to 1
- puppetSprite(8, 1)
- set the immediate of sprite 8 to 1
- set the castNum of sprite 8 to 117
- updateStage()
- end if
- end
-