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- on myPuppet i, Num1, Num2
- puppetSprite(i, 1)
- set the immediate of sprite i to 1
- set the castNum of sprite i to Num1
- updateStage()
- set the castNum of sprite i to Num2
- puppetSprite(i, 0)
- set the immediate of sprite i to 0
- end
-
- on myMouseDown
- set h to the castNum of sprite 2
- put the castType of cast h
- if the castType of cast h = #digitalVideo then
- set the movieRate of sprite 2 to 0
- set the movieTime of sprite 2 to 0
- end if
- go(#next)
- end
-