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C++ Games Programming
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pcx.h
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1994-09-27
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322b
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20 lines
struct pcx_header
{
char manufacturer,
version,
encoding,
BitsPerPixel;
int x,
y,
width,
height,
HorzRes,
VertRes;
char palette[48],
reserved;
char NumOfColorPlanes;
int BytesPerLine,
PaletteType;
char padding[58];
};