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C++ Games Programming
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CPPGAMES.ISO
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cursors.cpp
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1995-05-03
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22KB
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341 lines
char LFCURSOR[] = { 0, 1, // hotspot x/y
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 0, 0, 0,
65, 89, 89, 89, 89, 89, 89, 65, 89, 89, 89, 89, 65, 65, 65, 65,
65, 65, 65, 65, 65, 65, 65, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 65, 89, 89, 89, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 65, 65, 65, 65, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 65, 89, 89, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 65, 65, 65, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 65, 89, 65, 89, 89, 89, 89, 89, 65, 65, 65,
0, 0, 0, 0, 0, 65, 65, 65, 65, 65, 65, 65, 65, 65, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
char DEFAULT[] = { 0, 0, // hotspot x/y
0, 0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
0, 0, 0,255,255,255,255,255,255,255,255,255,255,255,255,255,
0, 0, 0, 0,255,255,255,255,255,255,255,255,255,255,255,255,
0, 0, 0, 0, 0,255,255,255,255,255,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,255,255,
0, 0, 0,255, 0, 0, 0, 0,255,255,255,255,255,255,255,255,
0, 0,255,255, 0, 0, 0, 0,255,255,255,255,255,255,255,255,
255,255,255,255,255, 0, 0, 0, 0,255,255,255,255,255,255,255,
255,255,255,255,255, 0, 0, 0, 0,255,255,255,255,255,255,255,
255,255,255,255,255,255, 0, 0, 0,255,255,255,255,255,255,255,
16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0,
16, 15, 15, 16, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0,
16, 15, 16, 0, 16, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0,
16, 16, 0, 0, 16, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 16, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 16, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0
};
char RTCURSOR[] = { 15, 1, // hotspot x/y
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
0, 0, 0, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65,
65, 65, 65, 65, 89, 89, 89, 89, 65, 89, 89, 89, 89, 89, 89, 65,
65, 89, 89, 89, 89, 89, 89, 89, 65, 65, 65, 65, 65, 65, 65, 65,
65, 89, 89, 89, 89, 89, 89, 89, 65, 89, 89, 89, 65, 0, 0, 0,
65, 89, 89, 89, 89, 89, 89, 89, 65, 65, 65, 65, 65, 0, 0, 0,
65, 89, 89, 89, 89, 89, 89, 89, 65, 89, 89, 65, 0, 0, 0, 0,
65, 89, 89, 89, 89, 89, 89, 89, 65, 65, 65, 65, 0, 0, 0, 0,
65, 65, 65, 89, 89, 89, 89, 89, 65, 89, 65, 0, 0, 0, 0, 0,
0, 0, 65, 65, 65, 65, 65, 65, 65, 65, 65, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
char DNCURSOR[] = { 14, 15, // hotspot x/y
255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,
255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0,255,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0,
255,255,255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0,
255,255,255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 65, 65, 65, 65, 0,
0, 0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 65, 0,
0, 0, 0, 0, 0, 0, 0, 65, 65, 89, 89, 89, 89, 89, 65, 0,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 65, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 65, 65, 65, 65, 65, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 65, 89, 65, 89, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 89, 65, 89, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 89, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65
};
char UPCURSOR[] = { 14, 0, // hotspot x/y
255,255,255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0,
255,255,255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0,
255,255,255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0,
255,255,255,255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0,255,
255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,
255,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 89, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 89, 65, 89, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 65, 89, 65, 89, 65, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 65, 65, 65, 65, 65, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65,
0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 65, 65,
0, 0, 0, 0, 0, 0, 0, 65, 65, 89, 89, 89, 89, 89, 65, 0,
0, 0, 0, 0, 0, 0, 0, 0, 65, 89, 89, 89, 89, 89, 65, 0,
0, 0, 0, 0, 0, 0, 0, 0, 65, 65, 65, 65, 65, 65, 65, 0
};
char ULCURSOR[] = { 0, 0, // hotspot x/y
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,
0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,
0, 0,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,
0,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,255,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0,255,255,255,255,
255,255,255,255,255,255,255,255, 0, 0, 0,255,255,255,255,255,
255,255,255,255,255,255,255,255,255, 0,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0,
16, 15, 31, 16, 31, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0,
16, 31, 16, 0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0,
16, 16, 0, 0, 0, 16, 31, 15, 15, 15, 15, 15, 31, 16, 0, 0,
16, 0, 0, 0, 0, 0, 16, 31, 15, 15, 15, 31, 16, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 16, 31, 15, 31, 16, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 16, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
char URCURSOR[] = { 15, 0, // hotspot x/y
255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255, 0, 0,
255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255, 0,
255,255,255,255, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,
255,255,255,255,255, 0, 0, 0,255,255,255,255,255,255,255,255,
255,255,255,255,255,255, 0,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
0, 0, 0, 0, 0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 31, 16, 31, 15, 16,
0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0, 16, 31, 16,
0, 0, 16, 31, 15, 15, 15, 15, 15, 31, 16, 0, 0, 0, 16, 16,
0, 0, 0, 16, 31, 15, 15, 15, 31, 16, 0, 0, 0, 0, 0, 16,
0, 0, 0, 0, 16, 31, 15, 31, 16, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 16, 31, 16, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
char LRCURSOR[] = { 15, 15, // hotspot x/y
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255, 0,255,255,255,255,255,255,255,255,255,
255,255,255,255,255, 0, 0, 0,255,255,255,255,255,255,255,255,
255,255,255,255, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,
255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255, 0,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255, 0, 0,
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 16, 31, 16, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 16, 31, 15, 31, 16, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 16, 31, 15, 15, 15, 31, 16, 0, 0, 0, 0, 0, 16,
0, 0, 16, 31, 15, 15, 15, 15, 15, 31, 16, 0, 0, 0, 16, 16,
0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0, 16, 31, 16,
0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 31, 16, 31, 15, 16,
0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 15, 16,
0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16
};
char LLCURSOR[] = { 0, 15, // hotspot x/y
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255, 0,255,255,255,255,255,255,
255,255,255,255,255,255,255,255, 0, 0, 0,255,255,255,255,255,
255,255,255,255,255,255,255, 0, 0, 0, 0, 0,255,255,255,255,
0,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,255,
0, 0,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,
0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 16, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 16, 31, 15, 31, 16, 0, 0, 0, 0,
16, 0, 0, 0, 0, 0, 16, 31, 15, 15, 15, 31, 16, 0, 0, 0,
16, 16, 0, 0, 0, 16, 31, 15, 15, 15, 15, 15, 31, 16, 0, 0,
16, 31, 16, 0, 16, 31, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0,
16, 15, 31, 16, 31, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 16, 0, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0, 0, 0, 0, 0, 0,
16, 15, 15, 15, 15, 15, 15, 15, 15, 31, 16, 0, 0, 0, 0, 0,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0
};
char CNCURSOR[] = { 7, 0, // hotspot x/y
255,255,255,255,255,255, 0, 0, 0,255,255,255,255,255,255,255,
255,255,255,255,255, 0, 0, 0, 0, 0,255,255,255,255,255,255,
255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,
255,255,255, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,
255,255,255,255, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,
255,255,255,255, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,
0, 0, 0, 0, 0, 0, 65, 65, 65, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 65, 65, 89, 65, 65, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 65, 89, 65, 89, 65, 89, 65, 0, 0, 0, 0, 0,
0, 0, 0, 65, 65, 89, 65, 89, 65, 89, 65, 0, 0, 0, 0, 0,
0, 0, 65, 89, 65, 89, 65, 89, 65, 89, 65, 0, 0, 0, 0, 0,
0, 0, 65, 89, 65, 89, 65, 89, 65, 89, 65, 65, 0, 0, 0, 0,
0, 0, 65, 89, 65, 65, 65, 65, 65, 65, 65, 89, 65, 0, 0, 0,
0, 0, 65, 65, 89, 89, 89, 89, 89, 89, 65, 89, 65, 0, 0, 0,
0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65, 89, 65, 0, 0, 0,
0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 89, 89, 65, 0, 0, 0,
0, 0, 65, 65, 89, 89, 89, 89, 89, 89, 89, 89, 65, 0, 0, 0,
0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 89, 65, 0, 0, 0, 0,
0, 0, 0, 65, 89, 89, 89, 89, 89, 89, 65, 65, 0, 0, 0, 0,
0, 0, 0, 65, 65, 89, 89, 89, 89, 65, 65, 0, 0, 0, 0, 0,
0, 0, 0, 0, 65, 89, 89, 89, 89, 65, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 65, 65, 65, 65, 65, 65, 0, 0, 0, 0, 0, 0
};