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C++ Games Programming
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CPPGAMES.ISO
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moray32
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moraypov.cfg
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1994-09-22
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2KB
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30 lines
Copyright (c) 1992-1994 SoftTronics
Lutz und Kretzschmar GbR, Munich, Germany
[CONFIG]
MemoryUse 640 240 ; Memory in K to use for coords and edges
LoopBatchFile 'CALLMRAY.BAT' ; Batch file to do model/trace cycle (no dir!)
PrintPath20 'C:\POVRAY2\SCENES\' ; dir for POV Files
ModelPath 'MDL\' ; dir for MDL files
IncludeFile20 'MRYDEFLT.INC' ; file for including in POV output
TextureList 'MRYTXTR.LST' ; of available textures
StartupScene 'MRYSTART.MDL' ; startup file. No Path, must be in ModelPath.
ColorDefinition 'MRYDEFLT.COL' ; Color layout file.
CheckTextures Yes ; Check validity before exporting
AskOnExport Yes ; overwrite if POV-file exists.
ViewLayout Front Top Side 3D ; in TopLft, TopRgt, BotmLft and BotmRgt view.
GraphicsMode 640x480x16 ; graphics mode
SnapValues 0.5 0.5 0.5 ; for X, Y and Z snap distance
WireFrameDivs 12 12 12 12 12 12 ; for sphre, cyl, cone, torus, spot, disc (min. 8)
CamRedrawLimit 8 ; If 3D redraws take longer, don't do them (in ticks)
ObjRedrawLimit 6 ; If 2D redraws take longer, try use bound
KeyboardDelay 7 ; If a keypress occurs within this many ticks, increase stepwidth
SkipDrives EFG ; Drive letters to ignore (CD-ROM etc.)
Use3DText Yes ; Button text in 3D look (only 256-color)?
[END]