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AI Game Programming Wisdom
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06 General Architectures
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04 Christian
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tired.h
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C/C++ Source or Header
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2001-09-15
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374 b
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32 lines
#ifndef _Tired_H_
#define _Tired_H_
#include "ieexec.h"
class Character;
class Tired : public IEExec
{
public:
Tired();
void init ( IEOwner * owner );
bool update ();
IEOwner * getOwner ();
const char * getName();
private:
std::string m_name;
Character * m_owner;
int m_fatigueMax;
};
#endif