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-
- #include "character.h"
- #include "IsTired.h"
- #include "gametime.h"
- #include "util.h"
-
- IsTired::IsTired()
- {
- m_name = "IsTired";
- m_owner = NULL;
- }
-
- void IsTired::init ( IEOwner * owner )
- {
- m_owner = dynamic_cast<Character *> (owner);
-
- m_fatigueMax = 5;
- }
-
-
- bool IsTired::update ()
- {
- if ( m_owner->getFatigue() >= m_fatigueMax )
- return true;
- else
- return false;
- }
-
-
- IEOwner * IsTired::getOwner ()
- {
- return m_owner;
- }
-
- const char * IsTired::getName()
- {
- return m_name.c_str();
- }
-
-