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-
- #include "character.h"
- #include "Chased.h"
- #include "gametime.h"
- #include "util.h"
-
- Chased::Chased()
- {
- m_name = "Chased";
- m_owner = NULL;
- }
-
- void Chased::init ( IEOwner * owner )
- {
- m_owner = dynamic_cast<Character *> (owner);
- }
-
-
- bool Chased::update ()
- {
- return m_owner->beingChased();
- }
-
-
- IEOwner * Chased::getOwner ()
- {
- return m_owner;
- }
-
- const char * Chased::getName()
- {
- return m_name.c_str();
- }
-
-