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- on enterFrame
- set the visible of sprite 1 to 1
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 12 to 0
- repeat with n = 310 to 322
- set the castNum of sprite 1 to n
- updateStage()
- startTimer()
- repeat while the timer < 6
- nothing()
- end repeat
- end repeat
- end
-