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- on mouseDown
- global timeoption, timerate, diff, n, helpon, y, z
- puppetSound("click")
- set the visible of sprite 7 to 1
- if timeoption = 0 then
- set diff to 1
- set the castNum of sprite 1 to 270
- end if
- if timeoption = 1 then
- set timerate to 2
- end if
- set the visible of sprite 13 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 30 to 0
- set the locH of sprite 5 to the locH of sprite 5 + 2
- set the locV of sprite 5 to the locV of sprite 5 + 2
- set the locH of sprite 22 to the locH of sprite 22 + 2
- set the locV of sprite 22 to the locV of sprite 22 + 2
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the locH of sprite 5 to the locH of sprite 5 - 2
- set the locV of sprite 5 to the locV of sprite 5 - 2
- set the locH of sprite 22 to the locH of sprite 22 - 2
- set the locV of sprite 22 to the locV of sprite 22 - 2
- updateStage()
- set the visible of sprite 26 to 1
- set the locH of sprite 26 to 285
- set the locV of sprite 26 to 190
- if helpon = 1 then
- set the locH of sprite 26 to 390
- end if
- repeat with n = 155 to 160
- set the castNum of sprite 26 to n
- updateStage()
- startTimer()
- repeat while the timer < 5
- nothing()
- end repeat
- end repeat
- startTimer()
- repeat while the timer < 35
- nothing()
- end repeat
- set the visible of sprite 26 to 0
- if helpon = 1 then
- set the visible of sprite 22 to 1
- set the visible of sprite 23 to 1
- set the visible of sprite 24 to 1
- set the visible of sprite 13 to 0
- set the visible of sprite 12 to 0
- set the text of cast "quest" to "At the start, click on the timer in the top left hand corner, and select the timer speed you want"
- set the text of cast "answer1" to "Back To Game"
- set the text of cast "answer2" to "Back To Game"
- set the text of cast "answer3" to "Back To Game"
- updateStage()
- startTimer()
- repeat while the mouseDown = 0
- nothing()
- end repeat
- end if
- if (timeoption = 0) and (helpon = 0) then
- set the castNum of sprite 43 to 306
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- go("s")
- end if
- if timeoption = 1 then
- set timeoption to 0
- go(the frame)
- end if
- if helpon = 1 then
- set helpon to 0
- go(the frame)
- end if
- end
-