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- on enterFrame
- global level, highest, rightq, wrongq
- puppetSound(0)
- updateStage()
- set the visible of sprite 8 to 0
- set the cursor of sprite 5 to [111, 112]
- set the cursor of sprite 6 to [111, 112]
- set the cursor of sprite 7 to [111, 112]
- set the text of cast "answer1" to "New Game"
- set the text of cast "answer2" to "Statistics"
- set the text of cast "answer3" to "Quit"
- set the text of cast "quest" to "You Lost!"
- set the text of cast "high" to "Highest Rating During Game:" & highest
- set the visible of sprite 13 to 1
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 30 to 0
- set the visible of sprite 22 to 1
- set the visible of sprite 23 to 1
- set the visible of sprite 24 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 1
- set the visible of sprite 7 to 1
- set the visible of sprite 19 to 1
- if level = 0 then
- set the locV of sprite 14 to 370
- else
- if level = 1 then
- set the locV of sprite 14 to 355
- else
- if level = 2 then
- set the locV of sprite 14 to 340
- else
- if level = 3 then
- set the locV of sprite 14 to 325
- else
- if level = 4 then
- set the locV of sprite 14 to 310
- else
- if level = 5 then
- set the locV of sprite 14 to 295
- else
- if level = 6 then
- set the locV of sprite 14 to 280
- else
- if level = 7 then
- set the locV of sprite 14 to 265
- else
- if level = 8 then
- set the locV of sprite 14 to 250
- else
- if level = 9 then
- set the locV of sprite 14 to 235
- else
- if level = 10 then
- set the locV of sprite 14 to 220
- else
- if level = 11 then
- set the locV of sprite 14 to 205
- else
- if level = 12 then
- set the locV of sprite 14 to 190
- else
- if level = 13 then
- set the locV of sprite 14 to 175
- else
- if level = 14 then
- set the locV of sprite 14 to 160
- else
- if level = 15 then
- set the locV of sprite 14 to 145
- else
- if level = 16 then
- set the locV of sprite 14 to 130
- else
- if level = 17 then
- set the locV of sprite 14 to 115
- else
- if level = 18 then
- set the locV of sprite 14 to 100
- else
- if level = 19 then
- set the locV of sprite 14 to 85
- else
- if level = 20 then
- set the locV of sprite 14 to 70
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- updateStage()
- pause()
- end
-