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- on RVXCheckBox
- global RVXHardList
- if (the mouseH > 393) and (the mouseH < 407) and (the mouseV > 83) and (the mouseV < 98) then
- if the mouseDown then
- set val to getAt(RVXHardList, 1)
- case val of
- 0:
- set the member of sprite 35 to member "RVXCross"
- set the loc of sprite 35 to point(400, 91)
- set the ink of sprite 35 to 0
- updateStage()
- setAt(RVXHardList, 1, 1)
- 1:
- set the locH of sprite 35 to 2000
- updateStage()
- setAt(RVXHardList, 1, 0)
- end case
- repeat while the mouseDown
- end repeat
- end if
- end if
- if (the mouseH > 393) and (the mouseH < 407) and (the mouseV > 56) and (the mouseV < 71) then
- if the mouseDown then
- set val to getAt(RVXHardList, 2)
- case val of
- 0:
- set the member of sprite 34 to member "RVXCross"
- set the loc of sprite 34 to point(400, 64)
- set the ink of sprite 34 to 0
- updateStage()
- setAt(RVXHardList, 2, 1)
- 1:
- set the locH of sprite 34 to 2000
- updateStage()
- setAt(RVXHardList, 2, 0)
- end case
- repeat while the mouseDown
- end repeat
- end if
- end if
- end
-