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- on IntSetUp
- global IntMasterList, IntHighLightSprite, IntLeave
- repeat with t = 1 to count(IntMasterList)
- if getAt(getAt(IntMasterList, t), 1) <> IntHighLightSprite then
- set the member of sprite getAt(getAt(IntMasterList, t), 1) to member getAt(getAt(IntMasterList, t), 2)
- set the loc of sprite getAt(getAt(IntMasterList, t), 1) to point(getAt(getAt(IntMasterList, t), 3), getAt(getAt(IntMasterList, t), 4))
- set the ink of sprite getAt(getAt(IntMasterList, t), 1) to getAt(getAt(IntMasterList, t), 5)
- end if
- end repeat
- updateStage()
- set IntLeave to 0
- go("Intro")
- end
-