set the member of sprite CDXSearchButtonSprite to member "CDXNewButtOutRed"
updateStage()
repeat while rollOver(CDXSearchButtonSprite)
if the mouseDown then
set the member of sprite CDXSearchButtonSprite to member "CDXNewButtInRed"
updateStage()
set CDXSub to 2
repeat with t = 1 to count(CDXSearchMasterList)
if count(getAt(CDXSearchMasterList, t)) > 2 then
set the member of sprite getAt(getAt(CDXSearchMasterList, t), 1) to member getAt(getAt(CDXSearchMasterList, t), 2)
set the loc of sprite getAt(getAt(CDXSearchMasterList, t), 1) to point(getAt(getAt(CDXSearchMasterList, t), 3), getAt(getAt(CDXSearchMasterList, t), 4))
set the ink of sprite getAt(getAt(CDXSearchMasterList, t), 1) to getAt(getAt(CDXSearchMasterList, t), 5)
next repeat
end if
set the member of sprite getAt(getAt(CDXSearchMasterList, t), 1) to member "CDDOT"
set the locH of sprite getAt(getAt(CDXSearchMasterList, t), 1) to 2000
end repeat
set CDXWhichInputList to list([4, 1], [5, 1], [6, 0])
set CDXRememberlist to list()
set CDXRememberNamelist to list()
set CDXRememberSeltextList to list()
set CDXTwoRememberlist to list()
set CDXTwoRememberNamelist to list()
set CDXTwoRememberSeltextList to list()
set the member of sprite CDXTitle to member "CDXSelect"
end if
end repeat
if the member of sprite CDXSearchButtonSprite = member "CDXNewButtOutRed" then
set the member of sprite CDXSearchButtonSprite to member "CDXNewButtOut"
else
set the member of sprite CDXSearchButtonSprite to member "CDXSearchButtOut"
set the member of sprite 32 to member "CDXIntroText"