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-
- Documentation for the DIGPAK & MIDPAK Developers Kit v1.0
-
- by
-
- John W. Ratcliff
- Compuserve: 70253,3237
- Genie: J.RACLIFF3
- BBS: 1-314-939-0200, 14.4kb
-
- TO GET THE DEVELOPERS KIT CALL
- THIS BBS NUMBER AT UP TO 14.4KB
-
- DIGPAK & MIDPAK DEVELOPERS KIT
- EXISTS IN THE MAIN LIBRARY AS:
-
- DMKIT.ZIP
-
-
- Document first draft: January 3, 1994
- second release: March 8, 1994
- Copyright (c) 1994
- The Audio Solution
- 747 Napa Lane
- St. Charles, MO 63304
-
-
-
- DIGPAK : DOS based digital sound drivers.
- Written by John W. Ratcliff (CIS:70253,3237)
- Copyright (c) 1994, The Audio Solution.
- $500 per/product distribution license fee.
-
- MIDPAK: DOS based MIDI music player.
- Written by John W. Ratcliff and John Miles
- Copyright (c) 1994, The Audio Solution.
- $500 per/product distribution license fee.
-
-
- ==============================================================================
- What is DIGPAK and MIDPAK?
- ========================================================================
- DIGPAK and MIDPAK are a set of drivers which provide a device
- independent API layer under DOS real-mode and protected mode that
- supports virtually all sound cards. DIGPAK allows playback of digital
- sound and MIDPAK allows the playback of General MIDI music on ALL sound
- cards (including Adlib, SoundBlaster, and other non-MIDI devices through
- the best MIDI emulation package available.) DIGPAK and MIDPAK
- operate either as DOS TSR's or can be demand loaded and dynamically linked
- by your application. (The preferred method).
-
- Unzip this file, with sub-directories, into a directory called THEAUDIO
- and point your PATH statement to the directory. Once you have done this
- you can go to any directory on your machine containing MIDI files or
- sound files and type MENU to use MIDPAK and DIGPAK to peruse them.
-
- DIGPAK & MIDPAK are for use by professional DOS developers who need to
- incorporate sound and music in their products across a wide range of
- hardware devices. These tools are not for the layperson, or beginning
- programmer. All programming examples and interface specifications are
- presented in the C and 8086/80386 assembly languages. If you are not
- familiar with digital sound, MIDI music, and C and assembly language
- programming then this programmers kit is probably not for you.
-
- This kit supports both DOS real-mode as well as DOS protected mode
- interface layers. All assembly language source code must be assembled
- with Borland Assembler (in IDEAL mode) and the C code may be compiled
- with any C compiler. The real-mode C code presented here was developed
- with Borland C 3.1 DOS IDE and the flat-model C code was generated under
- Watcom C386 v9.0.
-
- ==============================================================================
- Who developed DIGPAK & MIDPAK?
- ========================================================================
- DIGPAK and MIDPAK were developed by John W. Ratcliff, a game developer
- for Electronic Arts. These drivers were created to allow me to
- incorporte sound and music in my game Seawolf for Electronic Arts.
- MIDPAK uses the MIDI drivers developed by John Miles of Miles Design.
-
- ==============================================================================
- What's the quickest way to look at the software?
- ==============================================================================
- Run SETUP to configure both DIGPAK and MIDPAK for your sound card. Then
- type MENU to play some music and sound. After running SETUP you can
- also run TEST, TEST16, or SEGUE, to run the demo programs.
-
- ==============================================================================
- Who uses DIGPAK & MIDPAK?
- ========================================================================
- The list which follows are just some of the companies which use the
- DIGPAK and MIDPAK drivers in their DOS based entertainment products.
-
- Electronic Arts Epyx
- Activision Fun Univ Netwk
- Spectrum Holobyte Home Brew Software
- The Software Toolworks Humongous Entertainment
- SSI, Strategic Simulations Inc. ICOM Simulations
- Milliken Publishing Company Interplay
- Commodore Computer IntraCorp
- Virgin Games Kram
- Compu-Teach Legacy Software
- Knowledge Adventure Macmillan/McGraw Hill
- Gametek Magnetic Images
- Access Software MECC
- Alive Software Merit Software
- Azeroth Publishing Microleage Sports Assoc.
- Bethesda Softworks Ninga
- C.R.A.P.O., Inc. Norsehelm Productions
- Concepteva Objects, Inc
- Cooper, R.J. & Assoc. Optimum Resource
- DC True Presage Software Co. Inc.
- Dennis Cunningham Quantum Quality Productions
- Three-Sixty Pacific Redwood Games
- Destiny Software Saddleback Graphics
- Edmark Corpoartion Safari Software
- Simutronics White Wolf Productions, Inc.
- Stragem XOR Corporation
- T&t Research Trilobyte
- Waterford Institute Masque Publishing
- Wesson International Iterated Systems
-
- and many more...
-
-
- ==============================================================================
- What products use DIGPAK & MIDPAK?
- ========================================================================
- Below is just a very PARTIAL list of the product that use DIGPAK & MIDPAK
- drivers.
-
- Guardians of Eden Access Software MidPak
- Return to Zork Activision DigPak
- Mechwarrior II Activision DigPak
- Animal Quest Alive Software DigPak+MidPak
- Magic Crayon Alive Software DigPak+MidPak
- VGA Jigsaw Alive Software DigPak+MidPak
- Inspector Gadget: Azeroth Publishing DigPak+MidPak
- Terminator 2029 Bethesda Softworks DigPak
- Le Ponctueur C.R.A.P.O., Inc. DigPak
- Bilou Concepteva DigPak
- Switch Progressions Cooper, R.J. & Assoc. DigPak+MidPak
- Switch Quik Cooper, R.J. & Assoc. DigPak+MidPak
- Stepping Stones Bonus Compu-Teach, Inc. DigPak+MidPak
- Shadow President DC True DigPak
- T-Zero Dennis Cunningham DigPak+MidPak
- Battle Cruiser 3000AD Three-Sixty Pacific DigPak
- Creepers Destiny Software DigPak+MidPak
- Millie's Math House Edmark Corpoartion DigPak
- KidDesk Edmark Corporation DigPak
- Fun Univ Ntwk Intfc Fun Univ Netwk DigPak+MidPak
- Wheel of Fortune Gametek DigPak+MidPak
- Gateworld Trilogy Home Brew Software MidPak
- PuttPutt's FunPack Humongous Entertainment DigPak+MidPak
- PuttPutt Joins Parade Humongous Entertainment DigPak+MidPak
- Fatty Bear Humongous Entertainment DigPak+MidPak
- PuttPutt Goes to the Moon Humongous Entertainment DigPak+MidPak
- Beyond Shadowgate ICOM Simulations DigPak+MidPak
- Battle Chess 4000 Interplay DigPak
- Grandmaster Chess IntraCorp DigPak+MidPak
- Space Adventure Knowledge Adventure DigPak
- Dinosaur Adventure Knowledge Adventure DigPak
- Realms of Avarton Kram DigPak
- Mutanoid Math Challenge Legacy Software DigPak+MidPak
- Mutanoid Word Challenge Legacy Software DigPak+MidPak
- Sights & Sounds Macmillan/McGraw Hill DigPak
- Places to Play Magnetic Images DigPak
- Oregon Trail Deluxe MECC DigPak+MidPak
- Tom Landry Football Merit Software DigPak+MidPak
- MicroLeague Baseball IV Microleague Sports Assoc. DigPak+MidPak
- MicroLeague Football II Microleauge Sports Assoc. DigPak+MidPak
- Microleage Cards Microleage Sports Assoc. DigPak
- Math Zone Milliken Publishing DigPak
- Marvin The Moose Milliken Publishing DigPak
- Milliken Storyteller Milliken Publishing DigPak
- Math Sequences Milliken Publishing DigPak
- Cribbage Master Ninga DigPak
- Ragarok (Valhalla) Norsehelm Productions DigPak
- Layout for DOS Objects, Inc DigPak+MidPak
- Stickybear Townbuilder Optimum Resource DigPak
- Contraption ZAck Presage Software Co. Inc. DigPak+MidPak
- Spaceward Ho PC Presage Software Co. Inc. DigPak+MidPak
- Solitaire's Journey Quantum Quality Productions DigPak+MidPak
- Pickle Wars Redwood Games DigPak+MidPak
- Guzzle Puzzles Redwood Games DigPak
- My Paint Saddleback Graphics DigPak
- Space Chase 1,2,3 Safari Software MidPak
- GemStone III Simutronics DigPak+MidPak
- Cyberstrike Simutronics DigPak+MidPak
- WorldAtlas The Software Toolworks DigPak+MidPak
- Chessmaster 3000 The Software Toolworks DigPak
- BodyLink Stragem DigPak
- Pools of Darkness Strategic Simulations Inc. DigPak
- Gateway to the Savage Strategic Simulations Inc. DigPak
- DNA Parrot T&t Research DigPak
- Monopoly Deluxe Virgin Games DigPak
- Waterford Mental Math Waterford Institute DigPak+MidPak
- ATC/Tracon Wesson International DigPak
- Empire Deluxe White Wolf Productions, Inc. DigPak+MidPak
- NFL Challenge XOR Corporation DigPak
- Chess Maniac 5,000,001 Spectrum Holobyte DigPak+AIL
- The 7th Guest Virgin/Trilobyte DigPak+AIL
- Seawolf Electronic Arts DigPak+MidPak
- KaleidoSonics Masque Publishing DigPak+MidPak
- Gambit Electronic Arts DigPak+MidPak
- Warlords II SSG DigPak+MidPak
-
- ==============================================================================
- What type of 'commercial products' does the license fee apply to?
- ============================================================================
- Any piece of software which uses the DIGPAK & MIDPAK drivers for which
- the developer collects a fee REQUIRES a license. Yes, this INCLUDES
- shareware proudcts as well as those that sit on the shelf at a computer
- store. This also includes distributable multimedia demos, for which the
- multimedia authors were paid a fee to create. If you are bidding on a
- multimedia project and intend to use MIDPAK and DIGPAK, then be sure to
- include the $1,000 license fee in your budget!
-
- If you are making money because of the value that these drivers add to
- your product, then we deserve a license. There are several man-YEARS of
- engineering work in these drivers, as well as continued expenses to
- maintain them. The license fee serves as little more than a
- 'maintenance' fee for us to keep the drivers up to date, as well as run
- the BBS for people to get continued improvements and updates.
-
- Do NOT use DIGPAK and MIDPAK if you are not prepared to pay the license
- fee. Every single one of the products and companies listed above have
- paid this same license fee for the right to distribute the DIGPAK and
- MIDPAK drivers.
-
- ==============================================================================
- Can I get a DIGPAK and MIDPAK license for a development tool?
- ============================================================================
- NO!! The license for DIGPAK and MIDPAK is for multimedia,
- entertainment, and educational products which need support for
- interactive sound and music. Development tools based on the DIGPAK and
- MIDPAK drivers are NOT allowed!! If you want to create a development
- package that utilizes the DIGPAK and MIDPAK drivers then you must
- contact me directly to discuss such an arrangment. You are NOT allowed
- to resell, DIGPAK and MIDPAK drivers under any conditions as a
- developers toolkit. This includes any sort of multimedia authoring
- toolkit. The reason for this should be obvious. You would be in effect
- re-distributing DIGPAK and MIDPAK drivers license free, to other
- developers, and this is not allowed. That's not to say we can't come to
- an agreement, but you cannot obtain a license for any type of
- developement or authoring system using DIGPAK and MIDPAK drivers.
-
- ==============================================================================
- What do I do if I want to add sound and music support by don't want
- to pay a license?
- ============================================================================
- Call Mystic Software at 1-510-865-9189. The Worx toolkit from Mystic
- software does not require any license fee and is a very nice development
- package. Though it does not support as many sound cards as DIGPAK &
- MIDPAK, it is a very servicable development tool.
-
- ==============================================================================
- What if my shareware product has a free portion, and then a registered
- portion?
- ============================================================================
- Then no license fee applies for the FREE version. If you are developing
- public domain tools and utilities that support DIGPAK & MIDPAK, and they
- are truely FREE, then no license fee applies. If that public domain
- tool is a development aid, tool, or authoring system, then the DIGPAK
- and MIDPAK portion of that tool MUST contain this COMPLETE document and
- make it extremely clear that the distribution license fee still applies
- to anyone using that authoring tool.
-
- ==============================================================================
- If I use both DIGPAK and MIDPAK in a product how much is the total
- license then?
- ============================================================================
- $500 for DIGPAK and $500 for MIDPAK, for a total of $1,000. Even if you
- sell 100,000 copies of the product, the license is still only $1,000.
- Unfortunatly even if you sell just 100 copies, the fee applies as well.
-
- ==============================================================================
- How do I pay my license?
- ==============================================================================
- Write a check payable to The Audio Solution, and include with it a copy
- or your product. Mail the check to:
-
- The Audio Solution
- John W. Ratcliff
- 747 Napa Lane
- St. Charles, MO 63304
-
- Shortly thereafter you will receive a signed copy of the license agreement.
- Once you have paid the license fee, the agreement is considered in effect
- and you may distribute your product with the drivers. You must, however,
- pay the license fee PRIOR to your product being shipped.
-
- DIGPAK & MIDPAK are copyrighted software components. If you distribute
- The Audio Solution drivers without having a signed license agreement you
- will be in violation of our copyright. Your product could be required to
- be immediatly removed from retail distribution. I don't think this is
- going to be a problem.
-
- If you don't think DIGPAK & MIDPAK add $1,000 of value to your product, then
- do not use them, period. Use the Worx Toolkit from Mystic, or write your
- own sound code. But DO NOT use these drivers unless you intend to pay the
- license fee.
-
- All DIGPAK drivers combined equal almost 20,000 lines of assembly code.
- And the same is true for all of the MIDPAK drivers. John Miles and myself
- have invested over 4 years creating and maintaining these drivers. We
- are making this developers kit widely available to the developer community
- as a service to the industry. It is our goal to make these excellent
- development tools available to everyone. But we have bills to pay like anyone
- else. As a self-employed entrepenuer I do not get a paycheck,
- health insurance, paid vacations, or any of the outher ammenities that
- salaried employees have. If people use these tools to enhance their product
- and generate revenue, then I feel strongly that I should be paid a
- license fee for these drivers.
-
- ==============================================================================
- I'm a shareware author and I can't afford $1,000 until I get enough
- registrations. What do I do?
- ============================================================================
- Send me a copy of your shareware product on my BBS along with a piece of
- e-mail explaining your situation. In most cases I will issue a SHAREWARE
- LICENSE AGREEMENT that will require payment of the FULL license fee once
- you have received 500 paid registrations for your product. If you don't
- receive 500 registrations, then you will not have to pay the license fee.
- But once you have received 500 registrations you MUST pay the license fee.
- As a shareware author I'm certain you understand not wanting to be ripped
- off, and likewise I would expect you to pay your license for the DIGPAK
- and MIDPAK drivers in good faith. You must come to an agreement with me
- prior to the release of your shareware package.
-
- ==============================================================================
- I'm doing software development for the disabled. Even though I have
- to charge a fee for the software to cover expenses, we are a non-profit
- organization. Could I be exempted from the license fee?
- =========================================================================
- In general yes. I would like to provide exemptions to anyone using
- DIGPAK and MIDPAK to create software to help the disabled. However, you
- will still need to receive a signed license agreement with that
- exemption. Please contact me ahead of time (via Compuserve or my BBS),
- and let me know about what you are doing. When your project is complete
- you will receive a signed distribution license agreement, with the
- exemption. Simply send me a copy of your product and a check for $1 to
- cover the license fee. This DOES NOT include EDUCATIONAL SOFTWARE
- created by any FOR PROFIT organization.
-
- ==============================================================================
- What kind of digitized sound format does DIGPAK support?
- ==========================================================================
- None. DIGPAK is a low-level API layer. It simply insulates the programmer
- from having to talk DIRECTLY to the hardware. The data you pass to DIGPAK
- is the same data you would have been passing to the sound card itself.
- DIGPAK requires raw 8 bit unsigned PCM data in the first 1mb of address
- space in under 64k lengths. Stereo 8 bit support is provided with
- interleaved left channel/right channel 8 bit samples. Support for
- 16 bit digital sound in DIGPAK is provided through raw 16 bit SIGNED
- data. Why signed? Because every single 16 bit PC sound card I have
- encountered supports 8 bit unsigned PCM and 16 bit signed PCM. The
- DIGPAK drivers, in almost every case, simply passes that chunk of
- audio data out to the DMA controller.
-
- Interpreting .WAV files, .VOC files, or .ANYTHING files is a higher application
- level problem, one that you will have to provide support for yourself. Since
- I always use audio data in RAW format by brining it over from the Macintosh
- I have no use or need for various sound file formats.
-
- If you don't know what 8 bit unsigned PCM, 8 bit interleaved sound, and
- 16 bit signed sound means, then you will have to ask around on the networks
- or read some books. Though I have insulated the user from the ugly
- details of the hardware layer, I can't insulate you from knowing about
- sound programming. That you will still have to do on your own.
-
- ==============================================================================
- How do I play many sounds at once?
- ==============================================================================
- DIGPAK supports only a single channel of sound at once, which reflects
- the nature of almost every single PC sound card on the market. To play
- multiple sounds at one time requires that you 'mix' digital sound
- samples in real-time. Under protected mode DIGPAK I have a digital mixer
- that keeps a constantly running stream of audio data, up to 16 channels
- in 16 bit 11khz stereo in real-time taking almost none of the machine's
- CPU.
-
- I also consider this mixer highly proprietary. I am not prepared to
- tell you how I did it, or how you can do it. I simply mention it here
- to let you know that it can be done. With my system I create an
- immersive environmental sound system. Unlike a MOD player which must be
- able to react to percussive changes in as little as a 100ths of a
- second, my environmental sound system allows the application to que any
- sound going on inside a 3d environment in real time. If someone is
- shooting off to your left, then you hear the shots going by. If an
- airplane is flying overheard, you hear not only the plane's engine noise
- but also doppler shift and depth cueing via volume changes.
-
- Just look a little at how sounds work in DOOM and you will get an ideal about
- the importance of immersive virtual sound. I'm not interested in selling
- my environmental sound system because I consider it part of my competitive
- edge in the game industry. I simply mention it here to make it very clear
- that the DIGPAK interface does not by any means limit you in terms of what
- you can do on the various sound cards. It is only the smallest of layers
- between your application and the physical DMA transfer that a sound card
- has to do anyway.
-
- The DIGPAK API is no more limiting than the sound card itself. You can
- make it do as much or as little are your programming skills will take
- you.
-
- ==============================================================================
- How do I get technical support?
- ==============================================================================
- You ask around. Look at the list of products above. DIGPAK and MIDPAK work.
- Many other programmers as well as myself have been able to do tremendous
- things with the DIGPAK and MIDPAK programming interface. Just look at any
- of the PuttPutt products from Humongous Entertainment, or the music and sound
- in The 7th Guest (which doesn't directly use MIDPAK but uses the same MIDI
- driver and patch bank). Programming a computer is extremely difficult.
- That's why I have provided and will continue to provide lots of sample
- source code for DIGPAK and MIDPAK.
-
- But I cannot provide one-on-one technical support. I have to write my games
- too, and I have found out that just answering hundreds of people's programming
- questions is a full-time job I'm not capable of keeping up with. First
- of all DIGPAK and MIDPAK licenses barely cover the cost of keeping the BBS
- up and running. Nobody wants me to charge even MORE for the drivers.
-
- I haven't sold the DIGPAK and MIDPAK programmers kit for over a year. By
- making the DIGPAK and MIDPAK programmers kit widely available electronically
- I hope to make lots of people educated in the use of the DIGPAK and MIDPAK
- programmers interface. Thus help will be available on the Internet,
- Compuserve, and other places in the electronic community.
-
- ==============================================================================
- What about VESA?
- ==============================================================================
- The multimedia sound card industry is highly political. I am fully
- supporting the VESA standard for sound and music. But it's not going to
- happen overnight. It will take at least the next 18 months before you
- will be able to get the kind of sound driver support under VESA that is
- currently available with DIGPAK and MIDPAK. Additionally DIGPAK and
- MIDPAK act as a value added API layer on top of VESA. Especially MIDPAK
- which provides extensive support for midi parsing, and interrupt service
- control.
-
-
- ==============================================================================
- How do I use DIGPAK drivers?
- ==============================================================================
- The DIGPAK drivers all have the filename extension of .COM. Starting at
- byte offset 3 from the beginning of the file is the ascii string
- 'DIGPAK'. The default DIGPAK driver should always be copied to the
- filename SOUNDRV.COM. DIGPAK drivers hook user interrupt vector 66h,
- which is documented briefly in the book 'PC Interrupts: A Programmer's
- Reference To BIOS, DOS, and Third-Party Calls' by Ralf Brown and Jim
- Kyle, published by Addison Wesley.
-
- You configure a DIGPAK driver by running the program SETD.EXE.
-
- The complete API documentation for DIGPAK is in the file DIGPKAPI.DOC.
- The C link layer for DIGPAK is through the C prototype header file
- DIGPLAY.H and by linking to the object module DIGPLAY.OBJ produced
- from DIGPLAY.ASM.
-
- A DIGPAK driver can be loaded as a TSR simply by typing it's name.
- You can load the default sound driver, as a TSR, by typing 'SOUNDRV'
- and hitting enter. You can unload that driver by typing 'SOUNDRV U'.
- The preferred method of using a DIGPAK driver is to demand load it
- in your program. This is done by including the header file LOADER.H
- in your program and linking to LOADER.C.
-
- Simply look at the sample program TEST.C which fully demonstrates
- loading both DIGPAK and MIDPAK and plays both music and sound effects.
-
-
- ==============================================================================
- How do I use MIDPAK drivers?
- ==============================================================================
- The SETM program will configure MIDPAK appropriately for your sound card
- configuration. SETM creates the three file components for MIDPAK. They
- are MIDPAK.COM, MIDPAK.ADV, and MIDPAK.AD. MIDPAK.COM is the MIDPAK
- driver itself, which provides the API functionality through user
- interrupt vector 66h. MIDPAK loads into INT 66h as a layer ON TOP OF
- DIGPAK. Meaning if you want to use both DIGPAK and MIDPAK at the same
- time, you first load DIGPAK, and then load MIDPAK. The file MIDPAK.ADV
- is the AIL MIDI driver from Miles Design Inc. MIDPAK represents a
- subset of the full AIL specification. The complete AIL (Audio Interface
- Library) supports vastly greater interactive control over music. If you
- are interested in purchasing the complete AIL system you can call Miles
- Design at 1-512-345-2642. The AIL license includes full-source code
- disclosure, real-mode, protected mode, and Windows DLL versions, and a
- $7,500 one-time license fee (not for all three versions, but for each).
- Please don't call if you aren't prepared to pay the full license amount.
-
- The last file is MIDPAK.AD. This is the instrument definition file for
- OPL2 and OPL3 base sound cards (adlib, soundblaster, etc.). This file
- is ignored on hardware MIDI implementation sound cards like the Sound
- Canvas, but is still must exist in the directory at load time.
-
- This instrument file conforms to the general MIDI specification and
- was created by The Fat Man. There is a distribution license fee
- associated with the use of this MIDPAK.AD file! You must mail a
- copy of your product, a check for $1, and include the following credit:
-
- "General MIDI patches (c) 1994 The Fat Man and K. Weston Phelan"
-
-
- The Fat Man
- 7611 Shoal Creek Blvd.
- Austin, TX 78757
- 1-512-454-5775
- BBS: 1-512-454-9990
-
- Call the Fat Farm BBS to obtain more detailed information regarding the
- General MIDI license agreement.
-
- Like DIGPAK, MIDPAK can be loaded and unloaded as a TSR. Simply type
- 'MIDPAK' and it will load and stay resident. Typing 'MIDPAK U' will
- unload the MDIPAK driver.
-
-
- ==============================================================================
- What is 'eXtended MIDI'?
- ==============================================================================
- MIDPAK, because it uses the AIL drivers from Miles Design, does not play
- MIDI files DIRECTLY. Your MIDI file must be converted into eXtended
- MIDI format. This is a pre-parsed MIDI file format created by Miles Design.
- The eXtended MIDI file format supports multiple MIDI sequences in a
- single file, that MIDPAK will let you switch to almost instantly using
- the PlaySequence command. You add multiple MIDI files to a single eXtended
- MIDI file (XMI) as follows: Say you have three song files call SONGA.MID
- SONGB.MID and SONGC.MID and wanted to put them all in one XMI file.
- You would do the following:
-
- MIDIFORM SONG.XMI SONGA.MID SONGB.MID SONGC.MID
-
- This places the three MIDI sequences into the single eXtended MIDI
- file SONG.XMI. They would be accessed in MIDPAK as PlaySequence(0)
- PlaySequence(1) and PlaySequence(2).
-
-
- ==============================================================================
- What format should the MIDI data be in?
- ==============================================================================
- On a true MIDI device like an MPU401 MT-32 or SoundCanvas, exactly what
- is found in the MIDI stream is passed to the device. So however that
- MIDI device responds to MIDI is what gets passed down. (Excluding
- SysEx messages).
-
- But on an Adlib or SoundBlaster MIDPAK EMULATES a MIDI device. And that
- EMULATION has certain restrictions.
-
- Channels 2-9 are the melodic tracks.
- Channel 10 percussions.
-
- The patch set is in the general MIDI format.
-
- I know very little about MIDI, and rely heavily on professional MIDI
- composers to provide my music. To get your MIDI music into MIDPAK
- compatible format so that is sounds GREAT, you can contact the
- following composers:
-
-
- Wallace Music & Sound
- Rob Wallace, Executive Producer
- 6210 West Pershing Avenue
- Glendale, Arizona 85304-1141
- 1-602-979-6201
-
- Computer Music Consulting
- Donald S. Griffin
- 239 Richland Avenue
- San Francisco, CA 94110
- 415-285-3852
-
- The Fat Man
- 7611 Shoal Creek Blvd.
- Austin, TX 78757
- 1-512-454-5775
-
- These guys have all done numerous projects composing with AIL and
- MIDPAK. They know how to make an Adlib, SoundBlaster, and SoundCanvas
- sound AWESOME. But they are also professionals. Please DO NOT CALL
- any of these guys unless you are prepared to accept a bid for a project.
-
- If you think the license fee for MIDPAK at $500 is high, then wait
- until you find out how much a professional music score costs. Even
- for a small project you are talking several thousand dollars. So
- unless you have a legitimate music budget please do not call these
- guys.
-
- I would recommend that you call Rob Wallace and get a bid on having
- all of your musical scores tweaked for the various sound cards.
-
-
- ==============================================================================
- When I play my MIDI music with MIDPAK some of the music seems to be missing?
- ==============================================================================
- Check your channel assignments. MIDI emulation on SoundBlaster etc, occurs
- on channels 2-9 for melodic tracks, and channel 10 for percussions. A lot
- of sequencing software saves MIDI out starting with channel 1. Channel
- 1 is ignored under MIDPAK's MIDI emulation. MIDPAK channel assignments
- were designed to emulate those of a Roland MT-32. Even though we have
- provided a set of General MIDI patch assignments, the channel assignments
- are still limited to 2-9 and 10 as indicated here.
-
- ==============================================================================
- The music on MIDPAK sounds differently than inside my sequencer?
- ==============================================================================
- Your sequencer is using a different set of patchs than MIDPAK uses. Contact
- any of the composers mentioned above to get your MIDI tweaked to sound good
- with the MIDPAK patches. BE PREPARED TO PAY A REASONABLE FEE FOR THIS
- SERVICE!! I strongly recommend getting your music done professionally.
- The composers listed above have great experience at making music
- sound good with MIDPAK.
-
- ==============================================================================
- When I specify a volume change with MIDPAK nothing happens?
- ==============================================================================
- MIDPAK's volume changes are relative to the base volume for that channel.
- If you didn't specify a base volume for each channel in your MIDI file then
- MIDPAK can't change the volume. You specify the base volume for a MIDI channel
- with a controller 7.
-
- ==============================================================================
- Can I use the same MIDI file for all sound cards?
- ==============================================================================
- No. But you can come close. Start by scoring for general MIDI, but it's
- best to tweak for SoundCanvas, General MIDI, OPL2/OPL3, and re-patch for
- MT-32. Base volumes are quite a bit different on each device, and different
- patches sound better/worse across these devices. The source code to the
- SETM (MIDPAK configuration program) is provided within (SETUP.ZIP) and
- depending on which sound driver the user selects you can copy different
- versions of your music.
-
- ==============================================================================
- Why does MIDPAK hang under Windows?
- ==============================================================================
- Because of a bug in Microsoft Windows it doesn't support all of the
- hardware interrupts on the machine. Specifically the CMOS real-time
- clock which MIDPAK uses. If you use the TMIDPAK.COM version if MIDPAK
- this will work under Windows but it might casue other conflicts with
- your application. One option is to use PMIDPAK.COM (polled MIDPAK) and
- to service the MIDI interrupt (at 120hz) yourself.
-
-
- ==============================================================================
- What are all of these files?
- ==============================================================================
-
- ADLIB.ADV Adlib AIL MIDI driver.
- ADLIB.ADD Description file for ADLIB.ADV
- ADLIB.COM DIGPAK Adlib digital sound driver.
-
- ADLIBG.COM Adlib Gold DIGPAK sound driver.
- ADLIBG.ADV Adlib Gold AIL MIDI driver.
- ADLIBG.ADD Description file for ADLIBG.ADV
-
- AGU16.XMI Demonstration MIDI file by The Fat Man
- AGU16.DES MENU Description file for AGU16.XMI
-
- ARIA.COM DIGPAK sound driver for Sierra Semiconductors Aria cards.
- ARIAXMID.ADV Aria AIL MIDI driver.
- ARIAXMID.ADD Description file for ARIAXMID.ADV
- GM2.BNK General MIDI intrument file for ARIA (REQUIRED!)
-
- BIGMOUTH.COM DIGPAK driver for Talking Technologies BigMouth card.
-
- CMIDPAK.COM CMOS real-time clock version of MIDPAK>
-
- COOL!.SND Demonstration sound effect from Wallace Music & Sound
- COOL!.DES MENU Description file for COOL!.SND
-
- CREDITS.XMI Demonstration MIDI file from Wallace Music & Sound
- CREDITS.DES MENU Description file for CREDITS.XMI
-
- CVXSND.COM DIGPAK sound driver for Covox Speech Thing.
-
- DESERT.XMI Demonstration MIDI file from Wallace Music & Sound
- DESERT.DES MENU Description file for DESERT.XMI
-
- DIGISP.COM DIGPAK driver for Digispeech DS201.
-
- DIGPKAPI.DOC API Specification Documentation for DIGPAK.
-
- DIGVESA.COM DIGPAK sound driver for VESA compliant Wave interface.
-
- DOS4GW.EXE DOS 4GW DOS Extender used for Flat-Model DEMO programs.
-
- EARTH.XMI Demonstration MIDI file from Wallace Music & Sound
- EARTH.DES MENU Description file for EARTH.XMI
-
- ECHOII.COM DIGPAK sound driver for Street Electronics Echo II
-
- FAT.OPL MIDPAK General MIDI patch set by the Fat Man.
-
- FLAT <DIR> Contains full source to protected mode interface for
- DIGPAK & MIDPAK.
-
- GENMID.ADV AIL MPU401 General MIDI driver.
- GENMID.ADD Description file for GENMID.ADV
-
- GF166.COM DIGPAK driver for Gravis Ultrasound
- GF1MIDI.ADV AIL MIDI driver for Gravis Ultrasound
- GF1MIDI.ADD Description file for GF1MIDI.ADV
-
- GU23.XMI Demonstration MIDI file by The Fat Man
- GU23.DES MENU Description file for GU23.XMI
-
- IBM1BIT.COM DIGPAK PC Speaker driver 1 bit sound.
- IBMBAK.COM DIGPAK PC Speaker driver, foreground only.
- IBMSND.COM DIGPAK PC Speaker driver, limited background audio.
-
- LANTSND.COM DIGPAK driver for Lantastic Audio Adaptor from Artistoft.
-
- LSIZE.COM DIGPAK driver for the Life Size Sound Enhancer.
-
- MAJESTY.XMI Demonstration MIDI file from Wallace Music & Sound
- MAJESTY.DES MENU Description file for MAJESTY.XMI
-
- MARIO.XMI Demonstration MIDI file from Wallace Music & Sound
- MARIO.DES MENU Description file for MARIO.XMI
-
- MENU.EXE MIDPAK & DIGPAK Music & Sound browser.
-
- MIDIFORM.EXE Convert MIDI files into eXtended MIDI file format (XMI)
-
- MIDPAK.ADV Currently configured AIL MIDI driver.
- MIDPAK.COM Currently configured MIDPAK driver.
- MIDPAK.AD Currently configured MIDPAK patch bank file.
-
- MIDPKAPI.DOC API Specification Documentation for MIDPAK.
-
- MT32MPU.ADV AIL MIDI driver for MT-32/LAPC
- MT32MPU.ADD Description file for MT32MPU.ADV
-
- MULTISND.ADV Turtle Beach Multisound AIL MIDI driver.
- MULTISND.ADD Description file for MULTISND.ADV
- MULTISND.COM DIGPAK Turtle Beach Multisound driver.
- (BETA, requires PRESETS utility to have been run,
- see TURTLE.ZIP)
-
- NEWS.XMI Demonstration MIDI file from Wallace Music & Sound
- NEWS.DES MENU Description file for NEWS.XMI
-
- NOSOUND.COM Functional DIGPAK driver that plays no sound. Responds
- to all DIGPAK functions, for timing considerations but
- takes little CPU. Sometimes preferable over the lame
- PC Speaker drivers.
-
- PAS16.COM DIGPAK sound driver for MediaVision ProAudio Spectrum 16
- and Logitech Soundman 16. Full 16 bit sound support.
-
- PASFM.ADV AIL MIDI driver for ProAudio Spectrum
- PASFM.ADD Description file for PASFM.ADV
-
- PASOPL.ADV AIL MIDI driver for ProAudio Spectrum 16, etc.
- PASOPL.ADD Description file for PASOPL.ADD
-
- PAUDIO.COM ProAudio Spectrum DIGPAK sound driver.
-
- PCSPKR.ADV AIL PC Speaker driver (only responds to channel 2 of MIDI)
- PCSPKR.ADD Description file for PCSPKR.ADV
-
- PEND.EXE Flat model demo program, uses PostAudioPending calls
- and auto-init DMA. To use type PEND PEND.SND after
- you have configured a DIGPAK sound driver.
-
- PEND.SND Demo sound effect for PEND.EXE
-
- PMIDPAK.COM Polled version of MIDPAK. Application required to
- provide timer services.
-
- REAL<DIR> Demonstration source code in normal DOS real-mode.
-
- REMOVE.BAT Batch file to remove configured MIDPAK and DIGPAK
- sound drivers.
-
- SB16.COM BETA DIGPAK sound driver for SoundBlaster 16.
- Supports 16 bit stereo sound.
-
- SBCLONE.COM DIGPAK sound driver for SoundBlaster Clones.
-
- SBFM.ADV AIL SoundBlaster MIDI driver.
- SBFM.ADD Description file for SBFM.ADV
-
- SBLASTER.COM Creative Labs SoundBlaster DIGPAK sound driver.
-
- SBP1FM.ADV AIL SoundBlaster Pro original MIDI driver.
- SBP1FM.ADD Description file for SBP1FM.ADV
-
- SBP2FM.ADV AIL SoundBlaster Pro current MIDI driver (OPL3).
- SBP2FM.ADD Description file for SBP2FM.ADV
-
- SBPRO.COM Creative Labs SoundBlaster Pro DIGPAK sound driver.
-
- SC32MPU.ADV AIL MIDI driver for Roland Sound Canvas
- SC32MPU.ADD Description file for SC32MPU.ADV
-
- SEA.XMI Demonstration MIDI file from Wallace Music & Sound
- SEA.DES MENU Description file for SEA.XMI
-
- SEGUE.EXE Demonstration flat model program using SegueSequence.
-
- SENSAT.ADV AIL MIDI driver for Tandy Sensation.
- SENSAT.ADD Description file for SENSAT.ADV
-
- SETD.SND Demonstration sound effect for DIGPAK setup program SETD
- SETD.EXE DIGPAK setup/config program. Source in SETUP.ZIP
- SETD.DES MENU Description file for SETD.SND
-
- SETM.XMI Demonstration MIDI file for MIDPAK setup program SETM
- SETM.EXE MIDPAK setup program. Source code in SETUP.ZIP
- SETM.DES Description file for SETM.XMI
-
- SETUP.ZIP Source code to SETM and SETD. Borland C 3.1 format.
-
- SETUP.BAT Batch file to configure both DIGPAK and MIDPAK drivers.
-
- SHYA!.SND Demonstration sound effect from Wallace Music & Sound
- SHYA!.DES MENU Description file for SHYA!.SND
-
- SKY.XMI Demonstration MIDI file from Wallace Music & Sound
- SKY.DES MENU Description file for SKY.XMI
-
- SMSND.COM Covox Voice Master II, SoundMaster I, DIGPAK driver.
-
- SNDSYS.COM Microsoft Windows Sound System DIGPAK driver.
-
- SOUNDRV.COM Default configured DIGPAK sound driver.
-
- SOURCE.COM Walt Disney Sound Source DIGPAK sound driver.
-
- STFX.COM ATI Stereo FX DIGPAK sound driver.
-
- TANEXTX.COM Tandy EX/TX/SX/HX PC jr, DIGPAK sound driver.
-
- TANSLTL.COM Tandy Sensation DIGPAK sound driver.
-
- TEST.EXE Flat Model DIGPAK/MIDPAK demonstration program.
- TEST.SND Demonstration sound effect.
- TEST.XMI Demonstration MIDI file.
- TEST1.SND Another test sound effect.
- TEST16.EXE Flat model DIGPAK demo program of all DIGPAK play modes.
- TEST2.SND Another test sound effect.
-
- TITLE.XMI Demonstration MIDI file from Wallace Music & Sound
- TITLE.DES Description file for TITLE.XMI
-
- TMIDPAK.COM 8253 Timer Based MIDPAK.
-
- VECTOR.COM Interrupt vector handler used by flat-model demo programs.
-
- VMSND.COM Covox Voice Master I DIGPAK sound driver.
-
- WSS.ADV AIL MIDI driver for Microsoft Windows Sound System.
- WSS.ADD Description file for WSS.ADV
-
-
-