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- COMPILATION DETAILS
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- The source code KKR.C might be too large and cause problems with various
- versions of the Borland compiler, therefore, I have also added a set of three
- files to the Borland version of Kill or Be Killed. These three files are basically
- the original KRK.C source code broken up into a header and two main C
- files. The files are:
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-
- KRK.C =
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- KRKM0.C - The main module that contains the globals and the main().
- KRKM0.H - The header portion needed for the above file.
- KRKM1.C - A support module with various game related functions.
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- KRKM0.EXE - The executable made of the modules.
-
- Also, when compiling, I suggest that you set the ide and linker so that the
- code has NO debug information in it. This will not only make the .EXE
- smaller, but it will execute faster.
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-