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- // defines a level 2 specific, the VTOL
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_VTOL_GSH
- #define INCLUDED_VTOL_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
- #include "vtolfrag.gsh"
-
- hierarchy Hcy_VTOL
- {
- file "objects\vtol.RIF"
- name "VTOL"
- hotspot "Fskid"
- }
-
- character Chr_VTOL : Chr_Default
- {
- turning speed 0.3
- walking speed 10
- strength 1000
- aim 0 // pretty crap really
- sight angle 85 // in degrees
- sight range 10 // in metres
- hearing range 0 // in metres
- aggression 1 // from 0 to 1
- }
-
- role Rol_VTOL : Rol_PlacedObject
- {
- shape Hcy_VTOL
-
- character Chr_VTOL
-
- identifier "vtol"
-
- destructibility Frg_VTOL
-
- ai track object
-
- armour 25
-
- per vertex fogging yes
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_VTOL_GSH
-