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- // defines Turret
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_TURRET_GSH
- #define INCLUDED_TURRET_GSH
-
- #include "lasers.gsh"
- #include "defaults.gsh"
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- hierarchy Hcy_Turret
- {
- file "units\turret.RIF"
- name "bolter + radar"
- hotspot "dum flash"
- }
-
- character Chr_Turret : Chr_DefaultBaddie
- {
- turning speed 0.125
- walking speed 0 // doesn't move
- weapon enemy laser weak
- strength 1 // one shot and it's destroyed
- aim 0 // spot on!
- sight angle 90 // in degrees
- sight range 10 // in metres
- hearing range 22 // in metres
- aggression 1 // from 0 to 1
- }
-
- role Rol_Turret : Rol_DefaultRobot
- {
- shape Hcy_Turret
- character Chr_Turret
- identifier "turret"
- ai bot
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_TURRET_GSH
-