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- /************/
- /* INCLUDES */
- /************/
-
- // note: MANY THINGS ARE NOT INCLUDED AT THIS STAGE 14/12/99
-
- // n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
-
- // default things to inherit our objects from
-
- #include "defaults.gsh"
-
- // good guys
-
- #include "frend.gsh"
- #include "hark.gsh"
- #include "gunlok.gsh"
- #include "elint.gsh"
-
- // bad guys
-
- //#include "claw.gsh"
- //#include "stalker.gsh"
- //#include "drone.gsh"
- //#include "cyberdog.gsh"
- //#include "walking_mine.gsh"
- //#include "reaper.gsh"
- //#include "scuttler.gsh"
- //#include "popup_turret.gsh"
- //#include "wall_turret.gsh"
- #include "guncraft.gsh"
- #include "klig ship.gsh"
- //#include "star.gsh"
- //#include "wing fish.gsh"
- #include "x-rotuse.gsh"
- //#include "spug gun.gsh"
- #include "stingray.gsh"
- #include "tulip.gsh"
- #include "shouldercrab.gsh"
- //#include "pulse.gsh"
- //#include "gunter.gsh"
-
- // neutral things
-
- // #include "robodozer.gsh"
- #include "tumbleweed.gsh"
- #include "crate.gsh"
- #include "wall_multifrag.gsh"
- #include "technobox_multifrag.gsh"
-
- // fires
-
- #include "carfire.gsh"
- #include "oilfire.gsh"
-
- /*********/
- /* NOTES */
- /*********/
-
- /**********/
- /* SHAPES */
- /**********/
-
- //world objects
-
- shape Shp_Liftplatform
- {
- file "levels\thetraininglevel.rif"
- name "liftplatform"
- }
-
- shape Shp_LiftswitchB
- {
- file "levels\thetraininglevel.rif"
- name "LIFTSWITCH B"
- }
-
- /**********/
- /* ROLES */
- /**********/
-
- // world objects
-
- role Rol_Liftplatform : Rol_PlacedObject
- {
- shape Shp_Liftplatform
- destination selectable yes
- ai track object
- }
-
- role Rol_LiftswitchB : Rol_DefaultPickup
- {
- shape Shp_LiftswitchB
- moves on lifts yes
- }
-
- /***********/
- /* THE MAP */
- /***********/
-
- map /* _THE_ map - doesnt need a label */
- {
- file "levels\thetraininglevel.rif"
- name "Land"
- bitmap none // obsolete
- camera plane none
- max camera distance 100 // TBD exactly
- max vertices per section 1024
-
- // PLAYERS TROOPS
-
- use Rol_GunLok in team 1 for
- "Goodie A" as "gunlok"
-
-
- // AI'S TROOPS
-
- // NEUTRAL OBJECTS
-
- use Rol_Liftplatform in team 0 for
- "liftplatform" as "liftplatform"
-
- use Rol_LiftswitchB in team 0 for
- "LIFTSWITCH B" as "liftswitch_b"
-
- }