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- // defines Skyburn
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_SKYBURN_GSH
- #define INCLUDED_SKYBURN_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
- #include "skyburnfrag.gsh"
- #include "defaults.gsh"
-
- hierarchy Hcy_Skyburn
- {
- file "units\skyburn.RIF"
- name "skyburn"
- hotspot "dum flash "
- }
-
- hierarchy Hcy_skyburn_shadow
- {
- file "units\skyburn_shadow.RIF"
- name "skyburn"
- }
-
- character Chr_Skyburn : Chr_DefaultBaddie
- {
- turning speed 0.5 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon plasma pistol
- strength 25 // initial strength points
- aim 1 // how many degrees off target he can be at most
- height 20 // for targeting purposes
- sight angle 30 // in degrees
- sight range 15 // in metres
- hearing range 12 // in metres
- aggression 0.9 // from 0 to 1
- gun yaw angle 0 // in degrees
- vision cone no
- description drone description
- shadow hierarchy Hcy_skyburn_shadow
- }
-
- role Rol_Skyburn : Rol_DefaultRobot
- {
- shape Hcy_Skyburn
-
- character Chr_Skyburn
-
- identifier "skyburn"
-
- recon name skyburn recon
-
- armour 1
-
- destructibility Frg_skyburn
-
- ai popup
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_SKYBURN_GSH
-