home *** CD-ROM | disk | FTP | other *** search
- echo off
- cd play looping 6
-
- fogcolour 0 0 0
- fogvalue 1
- fogtransition 4
- fogupdate 1
-
- sunangle 60
- sunbrightness 3 2 1
- ambient 0.2 0.2 0.2
-
- vision on
-
- // Single Player camera pos
- set camera pos 0 0 77
- set camera ori 0 623 4272
- set distance 26
- //set required distance 15
-
- //lights on lifts
-
- //add redlight redlightduma
- //add redlight 5 -1.05 -49.75
-
- //LAVA [n (in metres) = amplitude of wave] [n = number of texture tiles (0=no tiles, 1 = 1 tile (2x2 texture))]
- //SET WATER SPEED [x,y,z for postion of water to affect] [n = rate of rise and fall]
- // NOTE!!!! WITHOUT DIRECTION PARAMETERS ANY WATER DEFAULTS TO A SET SPEED ALONG THE WORLD X AXIS
- //SET WATER DIRECTION [x,y,z for position of water to affect] [x,y,z for DIRECTION AND SPEED]...cont'd...
- //...x1 = 1mps along x; y1 = mps along y; x1 + y1 =1mps along x and y, e.g. 45 degree angle. DO NOT USE DEGREES
-
- LAVA 0.125 "Dummy 1" "Dummy 2" 10 FALSE
- SET WATER DIRECTION "Dummy 1" 0 0.25 0
-
- LAVA 0 "Dummy 3" "Dummy 4" 1 FALSE
- set water direction "Dummy 3" 0.2 0 0
-
- LAVA 0.5 "Dummy 5" "Dummy 6" 0 FALSE
-
- LAVA 0 "Dummy 7" "Dummy 8" 0 FALSE
- set water direction "Dummy 7" 0 0 0
-
- // LIFTS A, AB AND AC
- set track lift_a 0 0 -50 0 -0.1 -49.95 0 5 -47.5 0 6 -47 true
- attach lift_a
- set track lift_ab 8 0 -50 13.5 0 -50 13.9 0 -50 14 0 -50
- set track lift_ac -8 0 -50 -13.5 0 -50 -13.9 0 -50 -14 0 -50
- set speed 2 lift_a lift_ab lift_ac
-
- link liftswitch_a lift_a_s3lev.gcs
- link liftswitch_ab lift_a_s3lev.gcs
- link liftswitch_ac lift_a_s3lev.gcs
-
- add trigger door 0 4 -50 9 lift_a lift_ab lift_ac
-
- shadow "Lift_B"
-
- // LIFTS B, BB AND BC (CIRCULAR PLATFORM)
- set track lift_b 0 2 -88 0 1.9 -87.9 0 -27.9 -117.9 0 -28 -118 true
- attach lift_b
- set track lift_bb 6 -22 -116 0 -23 -104 0 -27 -104 0 -28 -110 true
- attach lift_bb
- set track lift_bc -6 -22 -116 0 -23 -104 0 -27 -104 0 -28 -110 true
- attach lift_bc
- set speed 0.5 lift_b lift_bb lift_bc
-
- link liftswitch_b lift_b_s3lev.gcs
- link liftswitch_bb lift_b_s3lev.gcs
- link liftswitch_bc lift_b_s3lev.gcs
- link liftswitch_bd lift_b_s3lev.gcs
- link liftswitch_be lift_b_s3lev.gcs
- link liftswitch_bf lift_b_s3lev.gcs
-
- // LIFTS C, CB AND CC
- set track lift_c 0 -28 -143 0 -27.9 -142.95 0 -22.1 -140.05 0 -22 -140 true
- attach lift_c
- set track lift_cb 8 -28 -143 13.5 -28 -143 13.9 -28 -143 14 -28 -143
- set track lift_cc -8 -28 -143 -13.5 -28 -143 -13.9 -28 -143 -14 -28 -143
- set speed 2 lift_c lift_cb lift_cc
-
- link liftswitch_c lift_c_s3lev.gcs
- link liftswitch_cb lift_c_s3lev.gcs
- link liftswitch_cc lift_c_s3lev.gcs
-
- EASY add trigger door 0 -24 -143 9 lift_c lift_cb lift_cc
- MEDIUM add trigger door 0 -24 -143 9 lift_c lift_cb lift_cc
- TOKEN door_open
- SET door_open 0
- HARD add trigger location 0 -24 -143 9 s3keycard.gcs
-
- // PRISON-LEVEL 0 GARBAGE
-
- heap garbage_a plasma_bolts //THIS SHOULD BE NEAR THE START, IF NOT MOVE TO ONE THAT IS
- heap garbage_b flares
- heap garbage_c mini_plasmaxi_bolts
-
- heap garbage_f mini_battery_basic
- heap garbage_g health_pickup
- heap garbage_i health_pickup
- heap garbage_j mini_plasmaxi_bolts
- heap garbage_k mini_battery_basic
- heap garbage_l mini_grenade_plus //in the mincer
- heap garbage_ab laser
- heap garbage_bb battery_basic
- heap garbage_db mini_plasmaxi_bolts
- heap garbage_gb sight_pickup
- heap garbage_jb plasma_bolts
- heap garbage_ga plasma_bolts
-
-
- //heap garbage_d flares
- //heap garbage_h sight_pickup
- //heap garbage_eb mini_plasma_bolts
- //heap garbage_ac sight_pickup
- //heap garbage_e plasma_pistol
-
- //add drone baddiea this has now been replaced by a blobarrel, which absolutely can't be passed until destroyed
-
- add trigger location triggduma 2 prisonspawna.gcs
- add trigger location triggdumb 3 prisonspawnb.gcs
- add trigger location triggdumc 2 prisonspawnc.gcs
-
- EASY add drone baddied
- MEDIUM add rampagor baddied
- HARD add rampagor baddied
- flare firer res
-
-
-
-
- HARD add mini_pulsox baddiezzl
- HARD add mini_pulsox baddiezzm
- HARD add mini_pulsox baddiezzn
- HARD add mini_pulsox baddiezzo
-
- HARD add team 2 mini_minebot baddiei
- MEDIUM add team 2 mini_minebot baddiei
- HARD add team 2 mini_minebot baddiej
- MEDIUM add team 2 mini_minebot baddiej
- HARD add team 2 mini_minebot baddiek
- EASY add team 2 mini_minebot baddiek
- add team 2 mini_minebot baddiel
- add team 2 mini_minebot baddiem
- HARD add team 2 mini_minebot baddien
- MEDIUM add team 2 mini_minebot baddien
- HARD add team 2 mini_minebot baddieo
- HARD add team 2 mini_minebot baddiep
- MEDIUM add team 2 mini_minebot baddiep
- add team 2 mini_minebot baddieq
- EASY add team 2 mini_minebot baddiep
- EASY add team 2 mini_minebot baddiepa
- EASY add team 2 mini_minebot baddiepb
-
- addteam2 mini_minebot baddiev
- addteam2 mini_minebot baddiex
-
- token guardian
- addteam2 sneeker baddiezze
- set guardian res
- HARD heap guardian keycard
-
- EASY token badass
- EASY add scythor baddieg
- EASY set badass res
- EASY select badass
- EASY add pp baddiegb
- EASY add pp baddieg
- EASY set activity patrol
-
- HARD token badass
- HARD add scythor_badass baddieg
- HARD set badass res
- HARD select badass
- HARD add pp baddiegb
- HARD add pp baddieg
- HARD set activity patrol
-
-
- MEDIUM addteam2 mini_minebot baddiez
- MEDIUM addteam2 mini_minebot baddiezza
- MEDIUM addteam2 mini_minebot baddiezzc
-
- HARD addteam2 mini_minebot baddiew
- HARD addteam2 mini_minebot baddiey
- HARD addteam2 mini_minebot baddiez
- HARD addteam2 mini_minebot baddiezza
- HARD addteam2 mini_minebot baddiezzb
- HARD addteam2 mini_minebot baddiezzc
- HARD addteam2 mini_minebot baddiezzd
-
- HARD addteam2 mini_minebot baddiezzf
- HARD addteam2 mini_minebot baddiezzg
-
- token lemminga
- add deadbot lemminga
- set lemminga res
- select lemminga
- goto deatha
-
- token lemmingb
- add deadbot lemmingb
- set lemmingb res
- select lemmingb
- goto deathb
-
- add trigger instantdisplace deatha 2 lemminga
- add trigger instantdisplace deathb 2 lemmingb
- add trigger time 20 prison_lemmings.gcs
-
- // ELECTRICAL FENCES
- //electricity "fence dum a1" "fence dum ab1" 0.5
- //electricity "fence dum a2" "fence dum ab2" 0.15
- //electricity "fence dum a3" "fence dum ab3" 0.25
- //electricity "fence dum b1" "fence dum bb1" 0.5
- //electricity "fence dum b2" "fence dum bb2" 0.15
- //electricity "fence dum b3" "fence dum bb3" 0.25
- //electricity "fence dum c1" "fence dum cb1" 0.5
- //electricity "fence dum c2" "fence dum cb2" 0.15
- //electricity "fence dum c3" "fence dum cb3" 0.25
-
- //electricity "fence dum d1" "fence dum db1" 0.5
- //electricity "fence dum d2" "fence dum db2" 0.15
- //electricity "fence dum d3" "fence dum db3" 0.25
- //electricity "fence dum e1" "fence dum eb1" 0.5
- //electricity "fence dum e2" "fence dum eb2" 0.15
- //electricity "fence dum e3" "fence dum eb3" 0.25
- //electricity "fence dum f1" "fence dum fb1" 0.5
- //electricity "fence dum f2" "fence dum fb2" 0.15
- //electricity "fence dum f3" "fence dum fb3" 0.25
-
- //electricity "fence dum d06" "fence dum db06" 0.5
- //electricity "fence dum d06" "fence dum db06" 0.15
- //electricity "fence dum d06" "fence dum db06" 0.25
-
- //electricity "fence dum e06" "fence dum eb06" 0.5
- //electricity "fence dum e06" "fence dum eb06" 0.15
- //electricity "fence dum e06" "fence dum eb06" 0.25
-
- //electricity "fence dum f06" "fence dum fb06" 0.5
- //electricity "fence dum f06" "fence dum fb06" 0.15
- //electricity "fence dum f06" "fence dum fb06" 0.25
-
- //electricity "fence dum d07" "fence dum db07" 0.5
- //electricity "fence dum d07" "fence dum db07" 0.15
- //electricity "fence dum d07" "fence dum db07" 0.25
-
- //electricity "fence dum e07" "fence dum eb07" 0.5
- //electricity "fence dum e07" "fence dum eb07" 0.15
- //electricity "fence dum e07" "fence dum eb07" 0.25
-
- //electricity "fence dum f07" "fence dum fb07" 0.5
- //electricity "fence dum f07" "fence dum fb07" 0.15
- //electricity "fence dum f07" "fence dum fb07" 0.25
-
- //electricity "fence dum d08" "fence dum db08" 0.5
- //electricity "fence dum d08" "fence dum db08" 0.15
- //electricity "fence dum d08" "fence dum db08" 0.25
-
- //electricity "fence dum e08" "fence dum eb08" 0.5
- //electricity "fence dum e08" "fence dum eb08" 0.15
- //electricity "fence dum e08" "fence dum eb08" 0.25
-
- //electricity "fence dum f08" "fence dum fb08" 0.5
- //electricity "fence dum f08" "fence dum fb08" 0.15
- /electricity "fence dum f08" "fence dum fb08" 0.25
-
-
- // animated texture
- texture animate lava_a 8 0 0 0.25 0 0.5 0 0.75 0 0 0.5 0.25 0.5 0.5 0.5 0.75 0.5
- // texture animate [thing2] ...
-
- //play environmental sound 31
-
- add trigger location_all ENDDUM 20 next_level.gcs
- token counter
- set counter 0
- add trigger location trapduma 2 prisontrap.gcs
- add trigger location trapdumb 2 prisontrap.gcs
-
- echo on