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- // defines the weapon Wpn_Nanofrag
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_NANOFRAG_GSH
- #define INCLUDED_NANOFRAG_GSH
-
- #include "defaults.gsh"
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- light Lit_Nanofrag
- {
- red 4
- green 5
- blue 3
- specular red 0.3
- specular green 0.4
- specular blue 0.2
- range 64
- }
-
- pgenerator Pgn_Nanofrag
- {
- type explosion
- life infinite // well, it lasts as longs as the projectile it's attached to anyway
- rate 30
- generategenerators yes
- // stream direction
- x 0 y 0 z 0
- // particle colour
- red 0.2 green 0.6 blue 0.7 alpha 0.7
- start scale 0.6
- end scale 0.0
- }
-
- projectile Prj_Nanofrag
- {
- gravity no // is this missile affected by gravity
- damage 99 // in strength points
- //blast damage 99 // proximity damage
- //blast range 2 // in metres - off - because otherwise fragboulders brake
- hit_light Lit_Nanofrag // just for the explosion
- sound nanofrag sound
- max range 600
- }
-
- role Rol_Nanofrag : Rol_DefaultProjectile
- {
- pgen Pgn_Nanofrag
-
- projectile Prj_Nanofrag
-
- limit 80
-
- identifier "nanofrag_projectile"
- }
-
- // NANOFRAG
- ammo
- {
- weapon type nanofrag
- ammo type nanotech dismantler
-
- round time 4
- reload time 5
- life timer 0
- magazine size 5
- sound nanofrag sound
-
- file "User Interface/CommWheel01.RIF" // command wheel icon
- name "sub ammo nano ra"
-
- projectile Rol_Nanofrag // what it fires
- firing speed 10 // m/s
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- shape Shp_Nanofrag_Pickup
- {
- file "objects\nanofrag pickup a.rif"
- name "nanofrag pickup a"
- }
-
- hierarchy Hcy_Nanofrag_Inventory_Pickup
- {
- file "objects\nanofrag.rif"
- name "nanofrag"
- hotspot none
- }
-
- character Chr_Nanofrag_Pickup : Chr_Default
- {
- turning speed 0 // this is in revolutions per second
- walking speed 0 // this is in animation cycles per second
- weapon nanofrag
- strength 10 // initial strength points
- aim 0
- aggression 0.41 // 4 = weapon pickup
- }
-
- role Rol_Nanofrag_Pickup : Rol_DefaultPickup
- {
- shape Shp_Nanofrag_Pickup
-
- inventory shape Hcy_Nanofrag_Inventory_Pickup
-
- character Chr_Nanofrag_Pickup
-
- identifier "nanofrag"
-
- destructibility Des_Explode
-
- armour 25
-
- limit 2
-
- description nanofrag description
-
- pickup name nanofrag pickup
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_NANOFRAG_GSH