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- // defines LOB
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_LOB_GSH
- #define INCLUDED_LOB_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
- #include "defaults.gsh"
- #include "lasers.gsh"
- #include "lobfrag.gsh"
- hierarchy Hcy_Lob
- {
- file "units\LOWlob.RIF"
- name "lowlob"
- hotspot "dumflash"
- }
-
- hierarchy Hcy_HighPoly_Lob
- {
- file "units\Lob.RIF"
- name "lob"
- hotspot "dumflash"
- }
-
- hierarchy Hcy_Lob_Shadow
- {
- file "units\lob_shadow.RIF"
- name "lob_shadow"
- }
-
- character Chr_Lob : Chr_DefaultBaddie
- {
- turning speed 0.8 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon grenade launcher
- strength 30 // initial strength points
- aim 2 // how many degrees off target he can be at most
- sight angle 25 // in degrees
- sight range 15 // in metres
- hearing range 12 // in metres
- aggression 0.9 // from 0 to 1
- gun yaw angle 0 // in degrees
- //description claw description
- shadow hierarchy Hcy_Lob_Shadow
- }
-
- character Chr_Lob_large : Chr_DefaultBaddie
- {
- turning speed 0.8 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon grenade launcher
- strength 50 // initial strength points
- aim 2 // how many degrees off target he can be at most
- sight angle 25 // in degrees
- sight range 15 // in metres
- hearing range 12 // in metres
- aggression 0.9 // from 0 to 1
- gun yaw angle 0 // in degrees
- //description claw description
- size 1.35
- shadow hierarchy Hcy_Lob_Shadow
- }
-
- role Rol_Lob : Rol_DefaultRobot
- {
- //shape Hcy_Lob
-
- shape Hcy_HighPoly_Lob
-
- character Chr_Lob
-
- destructibility Frg_lob
-
- identifier "lob"
-
- recon name lob recon
-
- armour 2
-
- ai bot
- }
-
- role Rol_Lob_large : Rol_DefaultRobot
- {
- //shape Hcy_Lob
-
- shape Hcy_HighPoly_Lob
-
- character Chr_Lob_large
-
- destructibility Frg_lob
-
- identifier "lob_large"
-
- recon name lob recon
-
- armour 5
-
- ai bot
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_LOB_GSH