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- /************/
- /* INCLUDES */
- /************/
-
- // n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
-
- // default things to inherit our objects from
-
- #include "defaults.gsh"
-
- // good guys
-
- #include "gunlok.gsh"
- #include "hark.gsh"
- #include "maskelyn.gsh"
- #include "elint.gsh"
-
- // bad guys
-
- #include "walking_mine.gsh"
- #include "adversor.gsh"
- #include "scythor.gsh"
- #include "destructor.gsh"
- #include "drone.gsh"
- #include "baddie_silo.gsh"
- #include "rampagor.gsh"
- #include "pulsox.gsh"
- #include "runner.gsh"
-
- // neutral things
-
- #include "crate.gsh"
- #include "satellite_wall_frag.gsh"
- #include "walln_multifrag.gsh"
- #include "wall_multifrag.gsh"
- #include "fragcrashboulder.gsh"
- #include "technobox_multifrag.gsh"
- #include "blobarrelfrag.gsh"
- #include "compounds.gsh"
- #include "technocrate.gsh"
-
- // fires
-
- #include "wreckage_fire.gsh"
- #include "pipe_steam.gsh"
- #include "redlight.gsh"
- #include "purplelightnc.gsh"
- #include "bluelight.gsh"
-
-
- /**********/
- /* SHAPES */
- /**********/
-
- //world objects
-
- shape Shp_LiftswitchG
- {
- file "objects\LIFTSWITCH G.rif"
- name "LIFTSWITCH G"
- }
-
- shape Shp_controls
- {
- file "levels\level03.rif"
- name "controls"
- }
-
- /*shape Shp_MudslideliftA
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT A"
- }
- shape Shp_MudslideliftAB
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT AB"
- }
- shape Shp_MudslideliftAC
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT AC"
- }
- shape Shp_MudslideliftAD
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT AD"
- }*/
- shape Shp_MudslideliftB
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT B"
- }
- shape Shp_MudslideliftBB
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT BB"
- }
- shape Shp_MudslideliftBC
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT BC"
- }
- shape Shp_MudslideliftBD
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT BD"
- }
- shape Shp_MudslideliftBE
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT BE"
- }
- shape Shp_MudslideliftBF
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT BF"
- }
- shape Shp_MudslideliftBG
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT BG"
- }
- shape Shp_MudslideliftBH
- {
- file "levels\level03.rif"
- name "MUDSLIDELIFT BH"
- }
-
- shape Shp_skeletona
- {
- file "levels\level03.rif"
- name "skeletona"
- }
-
- shape Shp_skeletonb
- {
- file "levels\level03.rif"
- name "skeletonb"
- }
-
- shape Shp_skeletonc
- {
- file "levels\level03.rif"
- name "skeletonc"
- }
-
- shape Shp_skeletond
- {
- file "levels\level03.rif"
- name "skeletond"
- }
-
- shape Shp_skeletone
- {
- file "levels\level03.rif"
- name "skeletone"
- }
-
- shape Shp_skeletonf
- {
- file "levels\level03.rif"
- name "skeletonf"
- }
-
- shape Shp_skeletong
- {
- file "levels\level03.rif"
- name "skeletong"
- }
-
- shape Shp_skeletonh
- {
- file "levels\level03.rif"
- name "skeletonh"
- }
-
- shape Shp_skeletoni
- {
- file "levels\level03.rif"
- name "skeletoni"
- }
-
- shape Shp_skeletonj
- {
- file "levels\level03.rif"
- name "skeletonj"
- }
-
- shape Shp_skeletonk
- {
- file "levels\level03.rif"
- name "skeletonk"
- }
-
- shape Shp_carcass
- {
- file "levels\level03.rif"
- name "carcass"
- }
-
- shape Shp_LASER_PICKUP_A
- {
- file "objects\LASER PICKUP A.rif"
- name "LASER PICKUP A"
- }
-
- hierarchy Hcy_doors
- {
- file "objects\bunkdoor.rif"
- name "bunkdoor"
- hotspot "doorA"
- }
-
-
-
- shape Shp_Garbage_A
- {
- file "objects\GARBAGE A.RIF"
- name "garbage a"
- }
- shape Shp_Garbage_B
- {
- file "objects\GARBAGE B.RIF"
- name "garbage b"
- }
- shape Shp_Garbage_C
- {
- file "objects\GARBAGE C.RIF"
- name "garbage c"
- }
- shape Shp_Garbage_D
- {
- file "objects\GARBAGE D.RIF"
- name "garbage d"
- }
- shape Shp_Garbage_E
- {
- file "objects\GARBAGE E.RIF"
- name "garbage e"
- }
- shape Shp_Garbage_F
- {
- file "objects\GARBAGE F.RIF"
- name "garbage f"
- }
- shape Shp_Garbage_G
- {
- file "objects\GARBAGE G.RIF"
- name "garbage g"
- }
- shape Shp_Garbage_H
- {
- file "objects\GARBAGE H.RIF"
- name "garbage h"
- }
- shape Shp_Garbage_I
- {
- file "objects\GARBAGE I.RIF"
- name "garbage i"
- }
-
- shape Shp_Junkpile_C
- {
- file "objects\JUNKPILE C.RIF"
- name "JUNKPILE C"
- }
- shape Shp_Junkpile_D
- {
- file "objects\JUNKPILE D.RIF"
- name "junkpile D"
- }
- shape Shp_Junkpile_E
- {
- file "objects\JUNKPILE E.RIF"
- name "junkpile E"
- }
- shape Shp_Junkpile_F
- {
- file "objects\JUNKPILE F.RIF"
- name "junkpile F"
- }
- shape Shp_Junkpile_G
- {
- file "objects\JUNKPILE G.RIF"
- name "junkpile G"
- }
- shape Shp_Junkpile_H
- {
- file "objects\JUNKPILE H.RIF"
- name "junkpile H"
- }
- shape Shp_Junkpile_I
- {
- file "objects\JUNKPILE I.RIF"
- name "junkpile I"
- }
-
- /*********/
- /* ROLES */
- /*********/
-
- // world objects
-
- role Rol_LiftswitchG : Rol_DefaultPickup
- {
- shape Shp_LiftswitchG
- }
-
- role Rol_controls : Rol_PlacedObject
- {
- shape Shp_controls
- hit test ignore yes
- }
-
- /*role Rol_MudslideliftA : Rol_PlacedObject
- {
- shape Shp_MudslideliftA
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftAB : Rol_PlacedObject
- {
- shape Shp_MudslideliftAB
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftAC : Rol_PlacedObject
- {
- shape Shp_MudslideliftAC
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftAD : Rol_PlacedObject
- {
- shape Shp_MudslideliftAD
- ai track object
- destination selectable yes
- }*/
-
- role Rol_MudslideliftB : Rol_PlacedObject
- {
- shape Shp_MudslideliftB
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftBB : Rol_PlacedObject
- {
- shape Shp_MudslideliftBB
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftBC : Rol_PlacedObject
- {
- shape Shp_MudslideliftBC
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftBD : Rol_PlacedObject
- {
- shape Shp_MudslideliftBD
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftBE : Rol_PlacedObject
- {
- shape Shp_MudslideliftBE
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftBF : Rol_PlacedObject
- {
- shape Shp_MudslideliftBF
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftBG : Rol_PlacedObject
- {
- shape Shp_MudslideliftBG
- ai track object
- destination selectable yes
- }
- role Rol_MudslideliftBH : Rol_PlacedObject
- {
- shape Shp_MudslideliftBH
- ai track object
- destination selectable yes
- }
-
- role Rol_skeletona : Rol_PlacedObject
- {
- shape Shp_skeletona
- }
-
- role Rol_skeletonb : Rol_PlacedObject
- {
- shape Shp_skeletonb
- }
-
- role Rol_skeletonc : Rol_PlacedObject
- {
- shape Shp_skeletonc
- }
-
- role Rol_skeletond : Rol_PlacedObject
- {
- shape Shp_skeletond
- }
-
- role Rol_skeletone : Rol_PlacedObject
- {
- shape Shp_skeletone
- }
-
- role Rol_skeletonf : Rol_PlacedObject
- {
- shape Shp_skeletonf
- }
-
- role Rol_skeletong : Rol_PlacedObject
- {
- shape Shp_skeletong
- }
-
- role Rol_skeletonh : Rol_PlacedObject
- {
- shape Shp_skeletonh
- }
-
- role Rol_skeletoni : Rol_PlacedObject
- {
- shape Shp_skeletoni
- }
-
- role Rol_skeletonj : Rol_PlacedObject
- {
- shape Shp_skeletonj
- }
-
- role Rol_skeletonk : Rol_PlacedObject
- {
- shape Shp_skeletonk
- }
-
- role Rol_doors : Rol_PlacedObject
- {
- shape Hcy_doors
- per vertex fogging no
- alpha fogging no
- }
-
- role Rol_carcass : Rol_PlacedObject
- {
- shape Shp_carcass
- hit test ignore yes
- }
-
- role Rol_LASER_PICKUP_A : Rol_DefaultGarbage
- {
- shape Shp_LASER_PICKUP_A
- }
-
- role Rol_Garbage_A : Rol_DefaultGarbage
- {
- shape Shp_Garbage_A
- }
- role Rol_Garbage_B : Rol_DefaultGarbage
- {
- shape Shp_Garbage_B
- }
- role Rol_Garbage_C : Rol_DefaultGarbage
- {
- shape Shp_Garbage_C
- }
- role Rol_Garbage_D : Rol_DefaultGarbage
- {
- shape Shp_Garbage_D
- }
- role Rol_Garbage_E : Rol_DefaultGarbage
- {
- shape Shp_Garbage_E
- }
- role Rol_Garbage_F : Rol_DefaultGarbage
- {
- shape Shp_Garbage_F
- }
- role Rol_Garbage_G : Rol_DefaultGarbage
- {
- shape Shp_Garbage_G
- }
- role Rol_Garbage_H : Rol_DefaultGarbage
- {
- shape Shp_Garbage_H
- }
- role Rol_Garbage_I : Rol_DefaultGarbage
- {
- shape Shp_Garbage_I
- }
-
- role Rol_Junkpile_C : Rol_DefaultJunkpile
- {
- shape Shp_Junkpile_C
- }
- role Rol_Junkpile_D : Rol_DefaultJunkpile
- {
- shape Shp_Junkpile_D
- }
- role Rol_Junkpile_E : Rol_DefaultJunkpile
- {
- shape Shp_Junkpile_E
- }
- role Rol_Junkpile_F : Rol_DefaultJunkpile
- {
- shape Shp_Junkpile_F
- }
- role Rol_Junkpile_G : Rol_DefaultJunkpile
- {
- shape Shp_Junkpile_G
- }
- role Rol_Junkpile_H : Rol_DefaultJunkpile
- {
- shape Shp_Junkpile_H
- }
- role Rol_Junkpile_I : Rol_DefaultJunkpile
- {
- shape Shp_Junkpile_I
- }
-
- /***********/
- /* THE MAP */
- /***********/
-
- map /* _THE_ map - doesnt need a label */
- {
- file "levels\level03.rif"
- name "Land"
- bitmap "bitmaps\\level03.rim"
- camera plane "Camhund"
- max camera distance 100 // TBD exactly
- max camera focus height "max focus height"
- min camera focus height "min focus height"
- shadow object rif "levels\level03_shadow.rif"
- shadow object name "shadowland"
- max vertices per section 2048
-
- // PLAYERS TROOPS
-
- use Rol_GunLok in team 1 for
- "Goodie A" as "gunlok"
-
- use Rol_Elint in team 1 for
- "goodie C" as "elint"
-
- use Rol_Hark in team 1 for
- "goodie B" as "hark"
-
- // AI'S TROOPS
-
-
- // NEUTRAL OBJECTS
-
- use Rol_LiftswitchG in team 0 for
- "LIFTSWITCH G" as "liftswitch_g"
-
- use Rol_Fragwalln_A in team 0 for
- "fragwall narrow A" and
- "fragwall narrow AB" and
- "fragwall narrow AC" and
- "fragwall narrow AD" and
- "fragwall narrow AE" and
- "fragwall narrow AF" and
- "fragwall narrow AG" and
- "fragwall narrow AH" and
- "fragwall narrow AI" and
- "fragwall narrow AJ" and
- "fragwall narrow AK" and
- "fragwall narrow AL" and
- "fragwall narrow AM" and
- "fragwall narrow AN" and
- "fragwall narrow AO" and
- "fragwall narrow AP" and
- "fragwall narrow AQ" and
- "fragwall narrow AR" and
- "fragwall narrow AS" and
- "fragwall narrow AT" and
- "fragwall narrow AU" and
- "fragwall narrow AV" and
- "fragwall narrow AW" and
- "fragwall narrow AX"
-
-
- use Rol_Fragwalln_B in team 0 for
- "fragwall narrow B" and
- "fragwall narrow BB" and
- "fragwall narrow BC" and
- "fragwall narrow BD" and
- "fragwall narrow BE" and
- "fragwall narrow BF" and
- "fragwall narrow BG" and
- "fragwall narrow BH" and
- "fragwall narrow BI" and
- "fragwall narrow BJ" and
- "fragwall narrow BK" and
- "fragwall narrow BL" and
- "fragwall narrow BM" and
- "fragwall narrow BN"
-
- use Rol_controls in team 0 for
- "controls"
-
- use Rol_fragboulder in team 0 for
- "FRAGBOULDER A" and
- "FRAGBOULDER AB" and
- "FRAGBOULDER AC" and
- "FRAGBOULDER AD" and
- "FRAGBOULDER AE" and
- "FRAGBOULDER AF" and
- "FRAGBOULDER AG" and
- "FRAGBOULDER AH"
-
- use Rol_Compound_a in team 0 for
- "COMPOUND A" as "compound_a"
-
- use Rol_Compound_b in team 0 for
- "COMPOUND B" as "compound_b"
- use Rol_Compound_b in team 0 for
- "COMPOUND BB" as "compound_bb"
- use Rol_Compound_b in team 0 for
- "COMPOUND BC" as "compound_bc"
- use Rol_Compound_b in team 0 for
- "COMPOUND BD" as "compound_bd"
- use Rol_Compound_b in team 0 for
- "COMPOUND BE" as "compound_be"
- use Rol_Compound_b in team 0 for
- "COMPOUND BF" as "compound_bf"
-
- use Rol_Compound_b in team 0 for
- "COMPOUND BG"
-
- use Rol_Compound_b in team 0 for
- "COMPOUND BH" as "compound_bh"
- use Rol_Compound_b in team 0 for
- "COMPOUND BI" as "compound_bi"
- use Rol_Compound_b in team 0 for
- "COMPOUND BJ" as "compound_bj"
- use Rol_Compound_b in team 0 for
- "COMPOUND BK" as "compound_bk"
- use Rol_Compound_b in team 0 for
- "COMPOUND BL" as "compound_bl"
- use Rol_Compound_b in team 0 for
- "COMPOUND BM" as "compound_bm"
- use Rol_Compound_b in team 0 for
- "COMPOUND BN" as "compound_bn"
- use Rol_Compound_b in team 0 for
- "COMPOUND BO" as "compound_bo"
- use Rol_Compound_b in team 0 for
- "COMPOUND BP" as "compound_bp"
-
- use Rol_Compound_c in team 0 for
- "COMPOUND C" and
- "COMPOUND CB" and
- "COMPOUND CC" and
- "COMPOUND CD" and
- "COMPOUND CE" and
- "COMPOUND CF" and
- "COMPOUND CG" and
- "COMPOUND CH" and
- "COMPOUND CI" and
- "COMPOUND CK" and
- "COMPOUND CL" and
- "COMPOUND CM" and
- "COMPOUND CN" and
- "COMPOUND CO" and
- "COMPOUND CP" and
- "COMPOUND CQ" and
- "COMPOUND CR" and
- "COMPOUND CS" and
- "COMPOUND CT" and
- "COMPOUND CU" and
- "COMPOUND CV" and
- "COMPOUND CW" and
- "COMPOUND CX" and
- "COMPOUND CY" and
- "COMPOUND CZ" and
- "COMPOUND CBA" and
- "COMPOUND CBB" and
- "COMPOUND CBC" and
- "COMPOUND CBD" and
- "COMPOUND CBE" and
- "COMPOUND CBF" and
- "COMPOUND CBG" and
- "COMPOUND CBH" and
- "COMPOUND CBI" and
- "COMPOUND CBJ" and
- "COMPOUND CBK" and
- "COMPOUND CBL" and
- "COMPOUND CBM" and
- "COMPOUND CBN" and
- "COMPOUND CBO" and
- "COMPOUND CBP" and
- "COMPOUND CBQ" and
- "COMPOUND CBR" and
- "COMPOUND CBS" and
- "COMPOUND CBT" and
- "COMPOUND CBU" and
- "COMPOUND CBV" and
- "COMPOUND CBW" and
- "COMPOUND CBX" and
- "COMPOUND CBY" and
- "COMPOUND CBZ" and
- "COMPOUND CCA" and
- "COMPOUND CCB" and
- "COMPOUND CCC" and
- "COMPOUND CCD" and
- "COMPOUND CCE" and
- "COMPOUND CCF" and
- "COMPOUND CCG" and
- "COMPOUND CCH" and
- "COMPOUND CCI" and
- "COMPOUND CCJ" and
- "COMPOUND CCL" and
- "COMPOUND CCM" and
- "COMPOUND CCN" and
- "COMPOUND CCO" and
- "COMPOUND CCP" and
- "COMPOUND CCQ" and
- "COMPOUND CCS" and
- "COMPOUND CCT" and
- "COMPOUND CCU" and
- "COMPOUND CCV" and
- "COMPOUND CCW" and
- "COMPOUND CCX" and
- "COMPOUND CCY" and
- "COMPOUND CCZ" and
- "COMPOUND CDC" and
- "COMPOUND CDD" and
- "COMPOUND CDE" and
- "COMPOUND CDF" and
- "COMPOUND CDG" and
- "COMPOUND CDH" and
- "COMPOUND CDI" and
- "COMPOUND CDJ" and
- "COMPOUND CDK"
-
- use Rol_Compound_d in team 0 for
- "COMPOUND D" and
- "COMPOUND DB" and
- "COMPOUND DC" and
- "COMPOUND DD" and
- "COMPOUND DE" and
- "COMPOUND DF" and
- "COMPOUND DG" and
- "COMPOUND DI" and
- "COMPOUND DJ" and
- "COMPOUND DH" and
- "COMPOUND DK" and
- "COMPOUND DL" and
- "COMPOUND DM" and
- "COMPOUND DN"
-
- use Rol_Compound_e in team 0 for
- "COMPOUND E"
-
- use Rol_Technobox in team 2 for
- "COMPGENA" as "compgena"
-
- /* use Rol_MudslideliftA in team 0 for
- "MUDSLIDELIFT A" as "mudslidelift_a"
- use Rol_MudslideliftAB in team 0 for
- "MUDSLIDELIFT AB" as "mudslidelift_ab"
- use Rol_MudslideliftAC in team 0 for
- "MUDSLIDELIFT AC" as "mudslidelift_ac"
- use Rol_MudslideliftAD in team 0 for
- "MUDSLIDELIFT AD" as "mudslidelift_ad"*/
-
-
- use Rol_MudslideliftB in team 0 for
- "MUDSLIDELIFT B" as "mudslidelift_b"
- use Rol_MudslideliftBB in team 0 for
- "MUDSLIDELIFT BB" as "mudslidelift_bb"
- use Rol_MudslideliftBC in team 0 for
- "MUDSLIDELIFT BC" as "mudslidelift_bc"
- use Rol_MudslideliftBD in team 0 for
- "MUDSLIDELIFT BD" as "mudslidelift_bd"
- use Rol_MudslideliftBE in team 0 for
- "MUDSLIDELIFT BE" as "mudslidelift_be"
- use Rol_MudslideliftBF in team 0 for
- "MUDSLIDELIFT BF" as "mudslidelift_bf"
- use Rol_MudslideliftBG in team 0 for
- "MUDSLIDELIFT BG" as "mudslidelift_bg"
- use Rol_MudslideliftBH in team 0 for
- "MUDSLIDELIFT BH" as "mudslidelift_bh"
-
- /* use Rol_skeletona in team 0 for
- "skeletona"
-
- use Rol_skeletonb in team 0 for
- "skeletonb"
-
- use Rol_skeletonc in team 0 for
- "skeletonc"
-
- use Rol_skeletond in team 0 for
- "skeletond"
-
- use Rol_skeletone in team 0 for
- "skeletone"
-
- use Rol_skeletonf in team 0 for
- "skeletonf"
-
- use Rol_skeletong in team 0 for
- "skeletong"
-
- use Rol_skeletonh in team 0 for
- "skeletonh"
-
- use Rol_skeletoni in team 0 for
- "skeletoni"
-
- use Rol_skeletonj in team 0 for
- "skeletonj"
-
- use Rol_skeletonk in team 0 for
- "skeletonk"*/
-
- use Rol_doors in team 0 for
- "doors" as "doors"
-
- use Rol_carcass in team 0 for
- "carcass"
-
- use Rol_LASER_PICKUP_A in team 0 for
- "LASER PICKUP A" as "LASER_PICKUP_A"
-
- use Rol_technocrate in team 0 for
- "Technocratea" and
- "Technocrateb" and
- "Technocratec" and
- "Technocrated" and
- "Technocratee" and
- "Technocratef" and
- "Technocrateg" and
- "Technocrateh" and
- "Technocratei" and
- "Technocratej" and
- "Technocratek" and
- "Technocratel" and
- "Technocratem" and
- "Technocraten" and
- "Technocrateo" and
- "Technocratep" and
- "Technocrateq" and
- "Technocrater" and
- "Technocrates" and
- "Technocratet" and
- "Technocrateu"
-
- use Rol_Garbage_A in team 0 for
- "GARBAGE A" as "garbage_a"
- use Rol_Garbage_A in team 0 for
- "GARBAGE AB" as "garbage_ab"
- use Rol_Garbage_A in team 0 for
- "GARBAGE AC" as "garbage_ac"
- use Rol_Garbage_A in team 0 for
- "GARBAGE AD" as "garbage_ad"
-
- use Rol_Garbage_B in team 0 for
- "GARBAGE B" as "garbage_b"
- use Rol_Garbage_B in team 0 for
- "GARBAGE BB" as "garbage_bb"
- use Rol_Garbage_B in team 0 for
- "GARBAGE BC" as "garbage_bc"
- use Rol_Garbage_B in team 0 for
- "GARBAGE BD" as "garbage_bd"
-
- use Rol_Garbage_C in team 0 for
- "GARBAGE C" as "garbage_c"
- use Rol_Garbage_C in team 0 for
- "GARBAGE CB" as "garbage_cb"
- use Rol_Garbage_C in team 0 for
- "GARBAGE CC" as "garbage_cc"
- use Rol_Garbage_C in team 0 for
- "GARBAGE CD" as "garbage_cd"
- use Rol_Garbage_C in team 0 for
- "GARBAGE CE" as "garbage_ce"
-
- use Rol_Garbage_D in team 0 for
- "GARBAGE D" as "garbage_d"
- use Rol_Garbage_D in team 0 for
- "GARBAGE DB" as "garbage_db"
- use Rol_Garbage_D in team 0 for
- "GARBAGE DC" as "garbage_dc"
- use Rol_Garbage_D in team 0 for
- "GARBAGE DD" as "garbage_dd"
- use Rol_Garbage_D in team 0 for
- "GARBAGE DE" as "garbage_de"
-
- use Rol_Garbage_E in team 0 for
- "GARBAGE E" as "garbage_e"
- use Rol_Garbage_E in team 0 for
- "GARBAGE EB" as "garbage_eb"
- use Rol_Garbage_E in team 0 for
- "GARBAGE EC" as "garbage_ec"
- use Rol_Garbage_E in team 0 for
- "GARBAGE ED" as "garbage_ed"
-
- use Rol_Garbage_F in team 0 for
- "GARBAGE F" as "garbage_f"
- use Rol_Garbage_F in team 0 for
- "GARBAGE FB" as "garbage_fb"
- use Rol_Garbage_F in team 0 for
- "GARBAGE FC" as "garbage_fc"
- use Rol_Garbage_F in team 0 for
- "GARBAGE FD" as "garbage_fd"
-
- use Rol_Garbage_G in team 0 for
- "GARBAGE G" as "garbage_g"
- use Rol_Garbage_G in team 0 for
- "GARBAGE GB" as "garbage_gb"
- use Rol_Garbage_G in team 0 for
- "GARBAGE GC" as "garbage_gc"
-
- use Rol_Garbage_H in team 0 for
- "GARBAGE H" as "garbage_h"
- use Rol_Garbage_H in team 0 for
- "GARBAGE HB" as "garbage_hb"
- use Rol_Garbage_H in team 0 for
- "GARBAGE HC" as "garbage_hc"
-
- use Rol_Garbage_I in team 0 for
- "GARBAGE I" as "garbage_i"
- use Rol_Garbage_I in team 0 for
- "GARBAGE IB" as "garbage_ib"
- use Rol_Garbage_I in team 0 for
- "GARBAGE IC" as "garbage_ic"
- use Rol_Garbage_I in team 0 for
- "GARBAGE ID" as "garbage_id"
-
- /* use Rol_Junkpile_C in team 0 for
- "JUNKPILE C" and
- "JUNKPILE CB"
- use Rol_Junkpile_D in team 0 for
- "JUNKPILE D" and
- "JUNKPILE DB"
- use Rol_Junkpile_E in team 0 for
- "JUNKPILE E"
- use Rol_Junkpile_F in team 0 for
- "JUNKPILE F" and
- "JUNKPILE FB"
- use Rol_Junkpile_G in team 0 for
- "JUNKPILE G" and
- "JUNKPILE GB"
- use Rol_Junkpile_H in team 0 for
- "JUNKPILE H"
- use Rol_Junkpile_I in team 0 for
- "JUNKPILE I" and
- "JUNKPILE IB"*/
-
- // FIRES
-
- use Rol_BigFire in team 0 for
- "Dum BigFireB" and
- "Dum BigFireE"
-
- use Rol_SmallFire in team 0 for
- "Dum SmallFireA" and
- "Dum SmallFireB" and
- "Dum SmallFireC" and
- "Dum SmallFireF" and
- "Dum SmallFireG" and
- "Dum SmallFireH" and
- "Dum SmallFireI" and
- "Dum SmallFireM" and
- "Dum SmallFireO"
-
- use Rol_PipeSteam_Up in team 0 for
- "dum pipe a"
-
- // these are the ones to be destroyed when the VTOL explodes
- use Rol_BigFire in team 0 for
- "Dum BigFireA" as "VTOL_fire1"
- use Rol_BigFire in team 0 for
- "Dum BigFireD" as "VTOL_fire2"
- use Rol_SmallFire in team 0 for
- "Dum SmallFireD" as "VTOL_fire3"
-
- use Rol_Redlight in team 0 for
- "redlight a" and
- //"redlight ab" and
- //"redlight ac" and
- //"redlight ad" and
- "redlight ae" and
- //"redlight af" and
- //"redlight ag" and
- "redlight ah" and
- //"redlight ai" and
- "redlight aj" and
- //"redlight ak" and
- //"redlight al" and
- "redlight am" and
- "redlight an" and
- "redlight ao" and
- "redlight ap" and
- "redlight aq" and
- "redlight ar" and
- "redlight as"
-
- use Rol_Bluelightnc in team 0 for
- "CSlighta" as "Light:crashland end"
-
- use Rol_Purplelightnc in team 0 for
- "gatelightA" and
- "gatelightB" and
- "gatelightC" and
- "gatelightD" and
- "gatelightE"
-
- use Rol_blobarrel in team 2 for
- "blobarrela" and
- "blobarrelab" and
- "blobarrelac" and
- "blobarrelad" and
- "blobarrelae" and
- "blobarrelaf" and
- "blobarrelag" and
- "blobarrelah" and
- "blobarrelai" and
- "blobarrelaj" and
- "blobarrelak" and
- "blobarrelal" and
- "blobarrelam" and
- "blobarrelan"
-
- }
-
- camera track
- {
- file "levels\level03.rif"
- name "crashland intro"
- }
-
-
- camera track
- {
- file "levels\level03.rif"
- name "crashland start seq"
- }
-
- camera track
- {
- file "levels\level03.rif"
- name "crashland end"
- }