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- // defines GunLok Robot
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- #ifndef INCLUDED_GUNLOK_GSH
- #define INCLUDED_GUNLOK_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
-
- hierarchy Hcy_GunLok
- {
- file "units\gunlok mkii.RIF"
- name "gunlok mkii"
- hotspot "dum flash"
- }
-
- hierarchy Hcy_GunLokShadow
- {
- file "units\gunlok_shadow.RIF"
- name "gunlok_shadow"
- }
-
- hierarchy Hcy_GunLokCustomize
- {
- file "units\wepgunlok.RIF"
- name "wepgunlok"
- }
-
- character Chr_GunLok : Chr_DefaultGoodie
- {
- turning speed 1 // this is in revolutions per second
- walking speed 1 // this is in animation cycles per second
- strength 130 // initial strength points
- aim 0 // how many degrees off target he can be at most
- sight angle 75 // in degrees
- sight range 12 // in metres (i've doubled this for a test)
- hearing range 0 // in metres
- gun yaw angle 175 // in degrees
- damage multiplier 1.5
- aggression 0.7 // from 0 to 1
- radius 0.5 // used by the movement model
- customization hierarchy Hcy_GunLokCustomize
- shadow hierarchy Hcy_GunLokShadow
- description gunlok description
- status window u 0
- status window v 674
- vision cone no
- }
-
- role Rol_GunLok : Rol_DefaultRobot
- {
- shape Hcy_GunLok
- character Chr_GunLok
- identifier "GUNLOK"
- armour 3
- destructibility Des_Explode
- ai bot
- limit 1
- }
-
- ///////////////////////////////////////////////////////////////
-
- // Gunlok's energy weapon (for first person mode)
-
- pgenerator Pgn_Gunlok_Energy_Weapon
- {
- type explosion
- life infinite // well actually until the shot no longer exists
- particle TTL 0.8
- rate 250
- // stream direction
- x 0 y 0 z 0
- // particle colour
- red 0.59 green 0.20 blue 0.96 alpha 0.5
- // scale
- start scale 1 end scale 0.1
- spin 10000
- }
-
- projectile Prj_Gunlok_Energy_Weapon
- {
- gravity no
- damage 250
- blast 10
- max range 10000
- }
-
- role Rol_Gunlok_Energy_Weapon : Rol_DefaultProjectile
- {
- shape Pgn_Gunlok_Energy_Weapon
-
- projectile Prj_Gunlok_Energy_Weapon
-
- identifier "gunlok_power"
-
- light Lit_PurplePlasma
-
- limit 64 // homing(64)
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_GUNLOK_GSH