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- // defines Gun_tusser
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_GUN_TUSSER_GSH
- #define INCLUDED_GUN_TUSSER_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
- #include "lasers.gsh"
-
- hierarchy Hcy_Gun_tusser
- {
- file "units\Gun_tusser.RIF"
- name "Gun_tusser"
- hotspot "dum flash"
- }
-
- character Chr_Gun_tusser : Chr_DefaultBaddie
- {
- turning speed 0.3 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon enemy laser weak
- strength 5 // initial strength points
- aim 1 // how many degrees off target he can be at most
- sight angle 80 // in degrees
- sight range 8 // in metres
- hearing range 20 // in metres
- aggression 0.9 // from 0 to 1
- gun yaw angle 0 // in degrees
- description drone description
- }
-
- role Rol_Gun_tusser : Rol_DefaultRobot
- {
- shape Hcy_Gun_tusser
-
- character Chr_Gun_tusser
-
- identifier "Gun_tusser"
-
-
- ai bot
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_GUN_TUSSER_GSH
-