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- // defines Frogs Head
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_FROGSHEAD_GSH
- #define INCLUDED_FROGSHEAD_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
- #include "lasers.gsh"
-
- hierarchy Hcy_Frogs_Head
- {
- file "units\frogs head.RIF"
- name "frogs head"
- hotspot "dum flash "
- alternate hotspot "dum flash L"
- }
-
- character Chr_Frogs_Head : Chr_DefaultBaddie
- {
- turning speed 0.3 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon enemy laser weak
- strength 5 // initial strength points
- aim 1 // how many degrees off target he can be at most
- sight angle 80 // in degrees
- sight range 8 // in metres
- hearing range 20 // in metres
- aggression 0.9 // from 0 to 1
- gun yaw angle 0 // in degrees
- description drone description
- }
-
- role Rol_Frogs_Head : Rol_DefaultRobot
- {
- shape Hcy_Frogs_Head
-
- character Chr_Frogs_Head
-
- identifier "frogs_head"
-
- ai bot
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_FROGSHEAD_GSH
-