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- // defines Elint Robot
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- #ifndef INCLUDED_ELINT_GSH
- #define INCLUDED_ELINT_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
-
- hierarchy Hcy_Elint
- {
- file "units\elint mkii.RIF"
- name "elint mkii"
- hotspot "dum flash"
- }
-
- hierarchy Hcy_ElintShadow
- {
- file "units\elint_shadow.RIF"
- name "elint_shadow"
- }
-
- hierarchy Hcy_ElintCustomize
- {
- file "units\wepelint.RIF"
- name "wepelint"
- }
-
- character Chr_Elint : Chr_DefaultGoodie
- {
- turning speed 1 // this is in revolutions per second
- walking speed 1 // this is in animation cycles per second
- strength 100 // initial strength points
- aim 0 // how many degrees off target he can be at most
- sight angle 75 // in degrees
- sight range 12 // in metres
- hearing range 0 // in metres
- aggression 0.7 // from 0 to 1
- radius 0.5 // used by the movement model
- shadow hierarchy Hcy_ElintShadow
- customization hierarchy Hcy_ElintCustomize
- description elint description
- status window u 0
- status window v 337
- gun yaw angle 180
- vision cone no
- }
-
- role Rol_Elint : Rol_DefaultRobot
- {
- shape Hcy_Elint
- character Chr_Elint
- identifier "ELINT"
- armour 2
- destructibility Des_Explode
- ai bot
- limit 8
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_ELINT_GSH