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- //////////////////////////////////////////////////////////////////////////
- // //
- // Sounds.h - Contains Enums for all the sounds in the game. //
- // //
- // Dave Wall 03/03/99 //
- // //
- //////////////////////////////////////////////////////////////////////////
-
- #pragma once
-
- // T Y P E S /////////////////////////////////////////////////////////////
-
- #define S_NULL 0
- #define S_CURSOR 1
- #define S_MAXIM_LASER 2
- #define S_OTHERS 3
- #define S_BINARY_LASER 3
- #define S_EARTHPOWER_WEAPON 4
- #define S_LASER 4
- #define S_MACHINE_PISTOL 5
- #define S_GRENADE_LAUNCHER 6
- #define S_MAGNUM 7
- #define S_PISTOL 8
- #define S_FLAMETHROWER 9
- #define S_CW_OPEN 10
- #define S_CW_CLOSE 11
- #define S_WIND 12
- #define S_EXPLODING_BULLETS 13
- #define S_EXPLOSION1 14
- #define S_EXPLOSION2 15
- #define S_GRENADES 16
- #define S_OUT_OF_AMMO 17
- #define S_MENU_BACKGROUND 18
- #define S_WEAPON_PICKUP 19
- #define S_MENU_CLICK 20
- #define S_MENU_CLICK_FINAL 21
- #define S_CW_SECONDARY_OPEN 22
- #define S_FLARE 23
- #define S_HEALTH_PICKUP 24
- #define S_LIFT_SWITCH 25
- #define S_USE_HEALTH_PICKUP 26
- #define S_EQUIP_WEAPON 27
- #define S_USE_SIGHT_PICKUP 28
- #define S_CUSTOMISATION_OK 29
- #define S_CUSTOM_SCROLL 30
- #define S_CUSTOM_ACTIVATE 32
- #define S_PICKUP_DOH 33
- #define S_RELOAD 34
- #define S_USE_PLUGIN 35
- #define S_BADDIE_POWERUP 36
- #define S_BADDIE_POWERDOWN 37
- #define S_ZOOM 38
- #define S_LOCK 39
- #define S_NO 40
- #define S_BEEP1 41
- #define S_BEEP2 42
- #define S_BEEP3 43
- #define S_BEEP4 44
- #define S_SONAR1 45
- #define S_SONAR2 46
- #define S_SWEEP1 47
- #define S_SWEEP2 48
- #define S_RESIZE 49
- #define S_CHECKED 50
- #define S_HUM1 51
- #define S_HUM2 52
- #define S_NANOFRAG 53
- #define S_EPULSAR 54
-
- #define MAX_STATIC_SOUNDS 256
- #define MAX_DYNAMIC_SOUNDS 1024
-
- #define FIRST_DYNAMIC_SLOT MAX_STATIC_SOUNDS
- #define MAX_SOUNDS MAX_DYNAMIC_SOUNDS
-
- #define MS_NULL 0
- #define FIRST_DYNAMIC_META_SLOT 1
- #define MAX_META_SOUNDS 100