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- # Extended version of the Sound list file system.
- # See Dave Wall
-
- #Sample wavname entry:
- #1 test.wav G1 V60 P0.5
- #The V P entries are optional
- #V stands for volume and should be from 1 to 100 (default 100)
- #P stands for pitch shift in semitones (default 0)
-
- #CHAINGUN.WAV
- #clang00.wav
- #clang02.wav
- #clunk00.wav
- #clunk01.wav
- #clunk1_1sec.wav
- #clunk03.wav
- #clunk04.wav
- #clunk05.wav
- #clunk06.wav
- #clunk07.wav
- #clunk08.wav
- #clunk09.wav
- #clunk10.wav
- #clunk11.wav
- #clunk12.wav
- #clunk13.wav
- #clunk14.wav
- #footclunk00.wav
- #footclunk01.wav
- #footclunk02.wav
- #footclunk03.wav
- #footclunk04.wav
- #footclunk05.wav
- #footclunk06.wav
- #footclunk07.wav
- #footclunk08.wav
- #footclunk09.wav
- #footclunk10.wav
- #footclunk11.wav
- #footclunk12.wav
- #footclunk13.wav
- #footclunk14.wav
- #footshortping00.wav
- #footslowheavy00.wav
- #footslowheavy01.wav
- #footslowheavy02.wav
- #footslowheavy04.wav
- #footsqueakingclank03.wav
- #Footstep_50percent.wav
- #Footstep_MetalStand_Metal_02.wav
- #Footstep_MetalStand_Metal_03.wav
- #footthudclang00.wav
- #footthudclang01.wav
- #footthudclang02.wav
- #footslowheavy03.wav
- #footwhiningstomp00.wav
- #footwhiningstomp01.wav
- #GL_bass_sparks00.wav
- #GL_blip10.wav
- #GL_blip11.wav
- #GL_booming_bang00.wav
- #GL_booming_bang01.wav
- #GL_buzzing_sparks01.wav
- #GL_buzzingsparks00
- #GL_click08(fading whir).wav
- #GL_click08.wav
- #GL_click09.wav
- #GL_click13.wav
- #GL_click16.wav
- #GL_crying_with_sparks00.wav
- #GL_crying_with_sparks01.wav
- #GL_crying_with_sparks02.wav
- #GL_crying_with_sparks03.wav
- #GL_crying_with_sparks04.wav
- #GL_electricsparks00.wav
- #GL_electricsparks01.wav
- #GL_electricsparks02.wav
- #GL_electronicsqueesshque00.wav
- #GL_electronicsqueesshque01.wav
- #GL_FaceHugger_walk.wav
- #GL_FaceHugger_walk_0.7sec.wav
- #GL_FaceHugger_walk_0.5sec.wav
- #GL_Footstep_Gen_01.wav
- #GL_Footstep_Gen_02.wav
- #GL_Footstep_Gen_03.wav
- #GL_Footstep_Gen_04.wav
- #GL_Footstep_Heavy_01.wav
- #GL_Footstep_Heavy_02.wav
- #GL_Footstep_Heavy_Servo_01.wav
- #GL_Footstep_Metal_01.wav
- #GL_Footstep_Metal_02.wav
- #GL_Footstep_Metal_03.wav
- #GL_Footstep_Metal_04.wav
- #GL_Footstep_Metal_05.wav
- #GL_Footstep_Metal_06.wav
- #GL_Footstep_Metal_Light_01.wav
- #GL_Footstep_Metal_Light_02.wav
- #GL_Footstep_MetalLite_01.wav
- #GL_Footstep_MetalLite_02.wav
- #GL_Footstep_Sand_01.wav
- #GL_Footstep_Sand_02.wav
- #GL_Footstep_Sand_03.wav
- #GL_Footstep_Sand_04.wav
- #GL_Footstep_Small_01.wav
- #GL_Footstep_Small_02.wav
- #GL_Footstep_Small_03.wav
- #GL_Footstep_Small_04.wav
- #GL_Footsteps01.wav
- #GL_Footsteps02.wav
- #GL_Footsteps03.wav
- #GL_hard_disc_access00.wav
- #GL_hard_disc_access01.wav
- #GL_hard_disc_access03.wav
- #GL_hard_disc_access04.wav
- #GL_hard_disc_access05.wav
- #GL_HardDiskNoises_01.wav
- #GL_HardDiskNoises_02.wav
- #GL_HardDiskNoises_02_0.5sec.wav
- #GL_HardDiskNoises_02_0.7sec.wav
- #GL_HardDiskNoises_03.wav
- #GL_HardDiskNoises_04.wav
- #GL_HardDiskNoises_05.wav
- #GL_HardDiskNoises_06.wav
- #GL_HardDiskNoises_07.wav
- #GL_HardDiskNoises_08.wav
- #GL_HardDiskNoises_09.wav
- #GL_HardDiskNoises_10.wav
- #GL_HardDiskNoises_11.wav
- #GL_HardDiskNoises_12.wav
- #GL_HardDiskNoises_13.wav
- #GL_HardDiskNoises_14.wav
- #GL_LaserShot01.wav
- #GL_LaserShot02.wav
- #GL_power_source_hum00.wav
- #GL_power_source_hum00_1sec.wav
- #GL_power_source_hum01.wav
- #GL_radiotuningin.wav
- #GL_ricketyelectricsparks00.wav
- #GL_ricketyelectricsparks01.wav
- #GL_robot_breathing00.wav
- #GL_Robot_Death_01.wav
- #GL_Robot_Death_02.wav
- #Gl_robot_engine_malfunction00.wav
- #GL_Robot_Gen_01.wav
- #GL_Robot_Gen_02.wav
- #GL_Robot_Gen_03.wav
- #GL_Robot_Gen_04.wav
- #GL_Robot_Hum_01.wav
- #GL_Robot_Hum_02.wav
- #GL_Robot_Hum_02_2sec.wav
- #GL_Robot_Hum_03.wav
- #GL_robot_whine_00.wav
- #GL_robot_whine_01.wav
- #GL_RobotBreath.wav
- #GL_Search_MetalCans01.wav
- #GL_Search_MetalCans02.wav
- #GL_Servo_01.wav
- #GL_Servo_02.wav
- #GL_Servo_04.wav
- #GL_Servo_05.wav
- #GL_Servo_06.wav
- #GL_Servo_07.wav
- #GL_Servo_08.wav
- #GL_Servo_09.wav
- #GL_Servo_10.wav
- #GL_Servo_SI_01.wav
- #GL_Servo_SI_01B.wav
- #GL_servo_whir00.wav
- #GL_seros_overloading_00.wav
- #GL_seros_overloading_01.wav
- #GL_seros_overloading_03.wav
- #GL_seros_overloading_04.wav
- #GL_seros_overloading_05.wav
- #GL_servowhir02.wav
- #GL_Spark_Fuse_01.wav
- #GL_Spark_Fuse_03.wav
- #GL_verylowhum.wav
- #GL_verylowhum_1sec.wav
- #GL_whir02.wav
- #CLUNK1.WAV
- #CLUNK2.WAV
- #CLUNK3.WAV
- #CHAINGUN.WAV
- #GL_Footsteps01.wav
- #GL_Footsteps02.wav
- #GL_Footsteps03.wav
- #GUN08.WAV
- #GUN09.WAV
- #GUN10.WAV
- #GUN7.WAV
- #GUNSHOT.WAV
- #HITTHUD.WAV
- #HOWITZER.WAV
- #INCOME1.WAV
- #INCOME2.WAV
- #laser4.wav
- #LAUNCH.WAV
- #servo1.wav
- #servo2.wav
- #thruster_stand00.wav
- #Works3_Servo01.wav
- #Works3_Servo02.wav
- #Works3_Servo03.wav
- #Works3_Servo04.wav
- #Works3_Servo06.wav
- #Works3_Servo07.wav
- #Works3_Servo07_1sec.wav
- #Works3_Servo08.wav
- #Works3_Servo10.wav
- #Works3_Servo10_1sec.wav
- #Works3_Servo10_2sec.wav
- #Works3_Servo11.wav
- #Works3_Servo12.wav
- #Works3_Servo13.wav
- #Works3_Servo14.wav
- #Works3_Servo15.wav
- #Works3_Servo16.wav
- #Works3_Servo17.wav
- #Works3_Servo18.wav
- #Works3_Servo20.wav
- #Works3_Servo24.wav
- #Works3_Servo25.wav
- #Works3_Servo25_1sec.wav
- #Works3_Servo27.wav
- #Works3_Servo33.wav
- #Works3_Servo34.wav
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