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- # Extended version of the Sound list file system.
- # See Dave Wall
-
- #Sample wavname entry:
- #1 test.wav G1 V60 P0.5
- #The G V P entries are optional
- #G stands for group and should be used to specify groups of sounds (e.g. confirmations).
- #V stands for volume and should be from 1 to 100 (default 100)
- #P stands for pitch shift in semitones (default 0)
-
- #beepbeep00.wav I15
- #beepbeep01.wav I15
- #boomingbang00.wav I30
- #boomingbang01.wav I30
- #BubblingMetal_01.wav I20
- #BubblingMetal_02.wav I20
- #BubblingMetal_03.wav I20
- #crackingbang.wav I40
- #crateexplosion00.wav I40
- #crickets00.wav I15
- #crickets01.wav I15
- #crickets02.wav I15
- #DEBRIS2.WAV I15
- #DEBRIS3.WAV I15
- #DEBRIS4.WAV I15
- #DEBRIS5.WAV I15
- #domeenergyrush00.wav I20
- #domeenergyrush01.wav I20
- #domeenergyrush02.wav I20
- #domeenergyrush03.wav I20
- #drips00.wav I5
- #drips01.wav I5
- #Ed_Alarm_General.wav I20
- #EXPLOS01.WAV I40
- #EXPLOS02.WAV I40
- #EXPLOS03.WAV I40
- #EXPLOS04.WAV I40
- #EXPLOS05.WAV I40
- #EXPLOS06.WAV I40
- #EXPLOS07.WAV I40
- #EXPLOS08.WAV I40
- #EXPLOS09.WAV I40
- #explosion1.wav I40
- #explosion2.wav I40
- #fan00.wav I20
- #fan01.wav I20
- #GL_Environ_Steamy01.wav
- #GL_explosion01.wav I40
- #GL_explosion02.wav I40
- #GL_Fire.wav I20
- #GL_Forcefield.wav I10
- #GL_Machine01.wav I20
- #GL_MetallicHit_small.wav I10
- #GL_MetallicHit_small02.wav I10
- #GL_MetallicHit03.wav I10
- #GL_Rain01.wav
- #GL_Rain02.wav
- #GL_Sparks.wav I10
- #GL_Steam.wav I15
- #GL_Wind distant 00.wav
- #GL_Wind distant 01.wav
- #GL_Wind heavy 00.wav
- #GL_Wind01.wav
- #GL_Wind02.wav
- #GL_Wind03.wav
- #industrialsparks00.wav I10
- #lappingwater00.wav I10
- #lappingwater01.wav I10
- #largetinklybang00.wav I40
- #laserfencehum00.wav I5
- #Liftnoise1.wav I10
- #loudcreak00.wav I10
- #loudcreak01.wav I10
- #loudcreak02.wav I10
- #machine01.wav I20
- #machine02.wav I10
- #machineclanking00.wav I20
- #machinehum00.wav I20
- #machinehum01.wav I20
- #machinehum02.wav I20
- #machinehum03.wav I20
- #machinerhythem00.wav I20
- #machinerhythem01.wav I20
- #machinerhythem02.wav I20
- #machinerhythem02_1sec.wav I20
- #machinery1.wav I20
- #machinery2.wav I20
- #machinewelding00.wav I20
- #oilbeingpumped00.wav I15
- #oilgurgle00.wav I15
- #oilgurgle01.wav I15
- #ontherunwind00.wav
- #piston00.wav I15
- #piston01.wav I15
- #prisonsiren00.wav
- #roaringfire00.wav I10
- #roaringfire01.wav I10
- #roaringocean00.wav I20
- #roaringocean01.wav I20
- #Robot_Crying01.wav
- #Robot_Crying01_Small.wav
- #Robot_Moan01.wav
- #Robot_Scream01.wav
- #Robot_Scream02.wav
- #Robot_Scream03.wav
- #rocksfalling00.wav I10
- #rocksfalling01.wav I10
- #rocksfalling02.wav I10
- #servolong00.wav I10
- #servolong01.wav I10
- #sprayhiss00.wav I15
- #squealingmetal00.wav I15
- #squealingmetal01.wav I15
- #steam00.wav I10
- #steam01.wav I10
- #steam02.wav I10
- #steam03.wav I10
- #steam04.wav I10
- #steam05.wav I10
- #SteamPop_01.wav I10
- #technobox00.wav I10
- #technobox01.wav I10
- #tikkywhir.wav I10
- #woodcreak00.wav I15
- #woodcreak01.wav I15
- #woodcreak02.wav I15
- #woodcreak03.wav I15
- #woodsplintering00.wav I15
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