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- ;demo11-06.bb - Hiding on collision
- ;_______________
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- Graphics3D 640,480
- SetBuffer BackBuffer()
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- Const ESC_KEY = 1
- Const LEFT_KEY = 203
- Const RIGHT_KEY = 205
- Const UP_KEY = 200
- Const DOWN_KEY = 208
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- ; Create camera
- camera=CreateCamera()
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- ; Creating a light
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- light=CreateLight()
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- ; Creating the types
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- type_player=1
- type_obstacle=2
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- ; Creating a sphere
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- sphere=CreateSphere()
- ScaleEntity sphere, 0.5,0.5,0.5
- PositionEntity sphere, -3,0,5
- EntityType sphere,type_player
- EntityRadius sphere, 0.2
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- ; Creating a cone
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- cone=CreateCone()
- PositionEntity cone, 1,-1,5
- ScaleEntity cone, 1.5,1.5,1.5
- EntityType cone,type_obstacle
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- Collisions type_player,type_obstacle,2,2
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- ; Creating a cone
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- cone1=CreateCone()
- PositionEntity cone1, 1,2,5
- ScaleEntity cone1, 1.5,1.5,1.5
- EntityType cone1,type_obstacle
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- Collisions type_player,type_obstacle,2,2
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- ; This following code makes our program run
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- While Not KeyDown(ESC_KEY)
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- x#=0
- y#=0
- z#=0
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- If KeyDown(LEFT_KEY)=True Then x#=-0.1
- If KeyDown(RIGHT_KEY)=True Then x#=0.1
- If KeyDown(DOWN_KEY)=True Then y#=-0.1
- If KeyDown(UP_KEY)=True Then y#=0.1
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- If CountCollisions (sphere)
- crash=CollisionEntity (sphere,1)
- HideEntity crash
- EndIf
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- MoveEntity sphere,x#,y#,z#
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- UpdateWorld
- RenderWorld
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- Flip
- Wend
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- End