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- Sounds will be keyed into what you're looking at
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- Measures...
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- Friendly: Number of friendly troops on screen
- Enemy: Number of enemy troops on screen
- Hidden: Number of hidden troops on screen
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- Events:
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- Enemy building destroyed
- Friendly building destroyed
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- Emotion State
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- 0 Friendly:Enemy power ratio climbs is above 3:1 for 1 second
- 1 Friendly:Enemy power ratio changes to 3:1 to 2:1 for 1 second
- 2 Friendly:Enemy power ratio changes to 2:1 to 1:1 for 1 second
- 3 Friendly:Enemy power ratio changes to 1:1 to 1:2 for 1 second
- 4 Friendly:Enemy power ratio changes to 1:1 to 1:3 for 1 second
- 5 Friendly:Enemy power ratio drops below 1:3 for 1 second
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- State 0: Nothing is happening...
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- No ground enemy troops within one screen OR
- no friendly units within one screen
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- State 1: Suspense
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- You have units within one screen
- There are ground enemy troops around, but you can't see them.
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- State 2: Battle
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- Your forces and the enemys forces are on the same screen.
- The mood of the battle is controlled by the ratio of enemy to friendly forces.
- The "amplitude" is controlled by the number of troops...
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- IE: Friendly+Enemy
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- 100k module
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- loop, tipinny, a beat, something that would loop
- loop, a bit upbeat
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- All other sample:
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- single shots...
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