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- on mouseUp
- global myWindow
- set temp to the castNum of sprite 3
- if temp then
- if the castType of cast temp = #digitalVideo then
- set the movieRate of sprite 3 to 0
- updateStage()
- end if
- end if
- beginMyMovie()
- if objectp(myWindow) then
- set the visible of myWindow to 1
- else
- open(myWindow)
- updateStage()
- end if
- puppetSprite(48, 1)
- set the visible of sprite 48 to 0
- updateStage()
- pause()
- end
-