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- on displayMessage
- set the castNum of sprite 43 to 795
- spriteBox(43, -20, -20, 680, 520)
- set the castNum of sprite 45 to 798
- set the locH of sprite 45 to 170
- set the locV of sprite 45 to 170
- updateStage()
- end
-
- on toolsUp
- puppetSprite(47, 1)
- puppetSprite(48, 1)
- set the castNum of sprite 47 to 810
- updateStage()
- end
-
- on toolsDown
- global dis
- if dis = 1 then
- if the mouseCast <> 797 then
- set the castNum of sprite 47 to 799
- updateStage()
- puppetSprite(47, 0)
- puppetSprite(48, 0)
- end if
- else
- set the castNum of sprite 47 to 799
- updateStage()
- set dis to 0
- puppetSprite(47, 0)
- puppetSprite(48, 0)
- end if
- end
-
- on doCopy
- end
-
- on doPaste
- end
-
- on initRearWindow theColor
- end
-
- on changeRearWindow theColor
- end
-
- on disposeRearWindow
- end
-
- on doZoom2 theSquare
- global theCol, theRow, moviesList, frameList
- go(the frame + 1)
- set spC to 43
- set endH to 27
- set endV to 101
- set endW to 586
- set endT to 352
- set startH to (theSquare * 65) + 160
- set startV to 258
- set startW to 63
- set startT to 38
- set incrH to (endH - startH) / 10
- set incrV to (endV - startV) / 10
- set incrW to (endW - startW) / 10
- set incrT to (endT - startT) / 10
- set the locV of sprite spC to startV
- set the locH of sprite spC to startH
- set the width of sprite spC to startW
- set the height of sprite spC to startT
- updateStage()
- repeat with n = 1 to 9
- set the locV of sprite spC to the locV of sprite spC + incrV
- set the locH of sprite spC to the locH of sprite spC + incrH
- set the width of sprite spC to the width of sprite spC + incrW
- set the height of sprite spC to the height of sprite spC + incrT
- updateStage()
- end repeat
- set the locV of sprite spC to endV
- set the locH of sprite spC to endH
- set the width of sprite spC to endW
- set the height of sprite spC to endT
- updateStage()
- end
-
- on hintsGrid
- global blueRect
- set blueRect to the rect of sprite 43
- clearLists()
- set the castNum of sprite 43 to 818
- spriteBox(43, -30, -30, 700, 540)
- set the ink of sprite 44 to 36
- set the castNum of sprite 44 to 814
- set the locH of sprite 44 to 612
- set the locV of sprite 44 to 101
- updateStage()
- end
-