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- on mouseUp
- set the castNum of sprite 33 to cast "greyOut"
- set the blend of sprite 33 to 60
- set the locH of sprite 33 to 132
- set the locV of sprite 33 to 34
- set the locH of sprite 44 to the locH of sprite the clickOn
- set the locV of sprite 44 to the locV of sprite the clickOn
- set the castNum of sprite 44 to the castNum of sprite 30 - 20
- updateStage()
- end
-