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- on mouseDown
- global gQuitDown
- set gQuitDown to 1
- set the memberNum of sprite 2 to 11
- end
-
- on mouseUp
- global gQuitDown
- if gQuitDown then
- cursor(4)
- set the memberNum of sprite 2 to 13
- set gQuitDown to 0
- updateStage()
- go("finish")
- end if
- end
-