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- on ShowImages
- global ImageCounter, FirstTimeImage
- case ImageCounter of
- 1:
- if the castNum of sprite 36 = the number of member "TRBigEnd" then
- set the castNum of sprite 36 to the number of member "TRBigStart"
- set the castNum of sprite 48 to the number of member "textstart"
- set the loc of sprite 36 to point(120, 120)
- set the loc of sprite 48 to point(168, 400)
- updateStage()
- else
- set the castNum of sprite 36 to the castNum of sprite 36 + 1
- set the castNum of sprite 48 to the castNum of sprite 48 + 1
- set the loc of sprite 36 to point(120, 120)
- set the loc of sprite 48 to point(168, 400)
- updateStage()
- end if
- if FirstTimeImage = 0 then
- set FirstTimeImage to 1
- set the castNum of sprite 37 to the number of member "TRSmallStart"
- set the ink of sprite 37 to 36
- repeat with f = 38 to 43
- set the castNum of sprite f to the castNum of sprite 37 + (f - 37)
- end repeat
- set the loc of sprite 37 to point(455, 42)
- set the ink of sprite f to 36
- set the loc of sprite 38 to point(455, 42)
- set the ink of sprite f to 36
- set the loc of sprite 39 to point(418, 98)
- set the ink of sprite f to 8
- set the loc of sprite 40 to point(455, 42)
- set the ink of sprite f to 36
- set the loc of sprite 41 to point(455, 42)
- set the ink of sprite f to 36
- set the loc of sprite 42 to point(455, 42)
- set the ink of sprite f to 36
- set the loc of sprite 43 to point(524, 98)
- set the ink of sprite f to 36
- updateStage()
- end if
- 5:
- set ImageCounter to 0
- end case
- set ImageCounter to 1 + ImageCounter
- repeat with g = 37 to 43
- if rollOver(g) then
- set the loc of sprite 36 to point(120, 120)
- set the loc of sprite 48 to point(168, 400)
- set the castNum of sprite 36 to the castNum of sprite g - 10
- set the castNum of sprite 48 to the castNum of sprite g + 10
- updateStage()
- repeat while rollOver(g)
- BubbleAnimation()
- end repeat
- end if
- end repeat
- end
-