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Text File  |  1996-09-17  |  3.1 KB  |  70 lines

  1. on IFLsectionWordAnimate
  2.   global IFLhowManyWordTurnList, IFLRolledOver, IFLSpriteDifference, IFLhasLineFlashedList, IFLCanChange, GTSbuttonCount, IFLGettingSNameSprite, IFLMovieNameList, GESHeadList, GTSLASTRolledover
  3.   repeat with t = 39 to 47
  4.     set WHICHHEADING to getAt(GESHeadList, t - IFLSpriteDifference)
  5.     if (getAt(WHICHHEADING, 5) = 1) and not rollOver(t) then
  6.       setAt(WHICHHEADING, 5, 0)
  7.       if GTSLASTRolledover = t then
  8.         set the castNum of sprite 31 to -1
  9.         set the locH of sprite 31 to 2000
  10.         updateStage()
  11.         set the castNum of sprite 31 to 50
  12.         updateStage()
  13.         set GTSLASTRolledover to 0
  14.         if the castNum of sprite getAt(WHICHHEADING, 7) <> the number of member "ALLNAmesGTS" then
  15.           set the locH of sprite getAt(WHICHHEADING, 7) to 2000
  16.         end if
  17.       end if
  18.     end if
  19.     if rollOver(t) and (t <> IFLGettingSNameSprite) then
  20.       set WHICHHEADING to getAt(GESHeadList, t - IFLSpriteDifference)
  21.       if getAt(WHICHHEADING, 5) = 0 then
  22.         set the castNum of sprite 31 to the number of member getAt(WHICHHEADING, 1)
  23.         set the loc of sprite 31 to point(getAt(WHICHHEADING, 2), getAt(WHICHHEADING, 3))
  24.         set the ink of sprite 31 to getAt(WHICHHEADING, 4)
  25.         set the castNum of sprite getAt(WHICHHEADING, 7) to the number of member getAt(WHICHHEADING, 6)
  26.         set the loc of sprite getAt(WHICHHEADING, 7) to point(200, 200)
  27.         set the ink of sprite getAt(WHICHHEADING, 7) to 0
  28.         setAt(WHICHHEADING, 5, 1)
  29.         set GTSLASTRolledover to t
  30.         updateStage()
  31.       end if
  32.       set value to getAt(IFLhasLineFlashedList, t - IFLSpriteDifference)
  33.       if value = 3 then
  34.         set the castNum of sprite t to the castNum of sprite t + 1
  35.         setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, value + 1)
  36.       else
  37.         if value = 6 then
  38.           set the castNum of sprite t to the castNum of sprite t - 1
  39.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, 0)
  40.         else
  41.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, value + 1)
  42.         end if
  43.       end if
  44.       if rollOver(t) and (IFLRolledOver <> t) and the mouseDown and (IFLCanChange = 1) then
  45.         set IFLCanChange to 0
  46.         set IFLRolledOver to t
  47.         set value to getAt(IFLhasLineFlashedList, t - IFLSpriteDifference)
  48.         if value < 4 then
  49.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, 0)
  50.         else
  51.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, 0)
  52.           set the castNum of sprite t to the castNum of sprite t - 1
  53.         end if
  54.         updateStage()
  55.         GESLeave(1)
  56.         set the castNum of sprite IFLGettingSNameSprite to 68
  57.         set the ink of sprite IFLGettingSNameSprite to 36
  58.         repeat with g = 1 to 9
  59.           set the castNum of sprite IFLGettingSNameSprite to the castNum of sprite IFLGettingSNameSprite + 1
  60.           updateStage()
  61.         end repeat
  62.         cursor(-1)
  63.         puppetSound(0)
  64.         updateStage()
  65.         go(1, getAt(IFLMovieNameList, IFLRolledOver - IFLSpriteDifference))
  66.       end if
  67.     end if
  68.   end repeat
  69. end
  70.